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I will not lie, I am impressed with what you managed to pull off with Haydee 2 engine.
Just saw that there's a simulator mode!
I'm surprised that Edith can handle that many spawns without slow downs.
But perhaps that depends on the computer's strength.
I do wonder if eventually a despawn mechanic might need to be implemented if the author plans on having larger encounters in other chapters.
But so far, there's actual replay value!
Cutscenes have been done before in other maps, but not like the ones featured here.
Closest a cutscene has gotten as good as these would be from the Pools map.
Combat mechanics are nice as well; doesn't deviate from what one is used to in the main game, but enemy density is way higher, making the exploding canister helpful.
Also rewards exploration with a machine gun!
I'm not sure what else there is, but for it's brevity, it leaves you wanting more!
Do play the map with the HD Customizer mod subscribed, though. It'll make the npcs show up.
Can't wait for the next chapter.