Portal 2
513 个评价
Therapeutic Transport
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
14.730 MB
2021 年 1 月 25 日 下午 6:33
2021 年 2 月 1 日 上午 1:11
5 项改动说明 ( 查看 )

订阅以下载
Therapeutic Transport

描述
Update 1.1!
-- Soundscapes finally packed!
-- More details added!
-- More clips added!
-- More antlines!
-- A grating replaces a floor!
-- Laser Field losing deadliness factor after button press fixed! Now it's 23% more deadly!
-- Fog is now 75% more purple!

-------------------------------------------------------------------------

I'm not entirely sure what to write here, uhh... Did you know the toxic wastes in Aperture are formed within the very reseviors you are testing in? It's great!

This is an Art Therapy map focused around Repulsion Gel, Excursion Funnels and Faith Plates, enjoy
31 条留言
RainbowLlamaUnicorn 6 月 30 日 上午 10:22 
Love the flinging onto bouncy gel
noalinhannes 5 月 29 日 上午 9:43 
It's possible to avoid the turrets completely. All you need to do is shoot a portal on the panel on the other part of the chamber so you don't have to destroy the turrets. I like it otherwise, maybe a pane of glass might stop people from shooting over there too early.
Mabel1618 2024 年 7 月 6 日 上午 6:36 
thamks
Epical 2022 年 7 月 3 日 下午 1:44 
Love the ascetic and atmosphere, feels relaxing
Cranberry Boy; Boy of Cranberry 2022 年 3 月 28 日 上午 9:29 
Nice stuff. Like that you hop into the vent at the end x3
SpielSatzFail 2021 年 8 月 25 日 下午 2:46 
Nice visuals and good visibility througout the whole map. Easy but fun puzzle.
Entering the turret area before it is splattered with blue gel nearly became a trapping situation.
Thumbs up.
Teresa 2021 年 5 月 29 日 上午 3:09 
good map. very beautiful.
dot 2021 年 5 月 11 日 下午 4:41 
I really like the aesthetics used here, the purple glow gives the area a very ominous feeling. Here's my blind playthrough: https://youtu.be/xAcXJXtXi1c
Nobody No-One 2021 年 5 月 9 日 下午 9:05 
Nice easy map with good aesthetics. Thumbs up.
RedstoneParadox 2021 年 3 月 3 日 下午 3:26 
Good puzzle and awesome hammer work; however, there seem to be some overlapping squarebeams on the platform where you get the cube.