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Right click on the mod's .pack in RPFM, open, open dependency manager.
Then simply add a line and write the entire name of the mod the patch it patching, .pack included.
And done, this will force this mod to ALWAYS load after. If also allow you to overwrite thing like land_units_to_unit_abilites_junctions_tables without crashing the game. And best of all, only fixed in RPFM beta so far, the diagnostics tool will also look into the patched mod for reference, not only the patch and vanilla. (So I usually also make sfo a dependency to look into it too). Perfect for finding things that were deleted in the other mods that you were using.
So, your base pack name is "Ty_TDQueen_1.pack", and this one is "Ty_TDQueen_SFO.pack". If you change your compatibility patch (this mod) to say "1Ty_TDQueen_SFO.pack" or "!Ty_TDQueen_SFO.pack" then the mod launchers will automatically put this mod above the base mod in the load order.