安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




















Sorry your having issues :(
Sad part is in my main colony, rooks specifically still won't spawn, so it's either some weird conflict or it might just be the save file getting kinda inherently unstable (I've added mods and changed the load order more than once for this colony, I'm honestly kinda amazed it still runs without crashing most of the time haha).
Worst case scenario, I'll just make the rest of the chess board and put some dining chairs or something where the rooks should be xD might actually be a cool place for the "statue of a colonist" from that mod
Update pushed. :) Won't affect anything code or recipe or bill or error wise, you'll just have to swap your pieces manually on the board.
Making a knight sculpture works, though it produces a rook visually, but the bill for "make a rook sculpture" seems broken -- when the unfinished sculpture hits 0 work remaining, it disappears but no finished sculpture is produced and the bill doesn't go down, so a pawn will just infinitely try to produce rook sculptures that stop existing forever when they're assigned to art and never actually make a sculpture...
Thanks for doing all the work to make & maintain the mod, I really like it and want to see it working correctly haha!