Crusader Kings III

Crusader Kings III

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More Knight Titles
   
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2021 年 1 月 17 日 上午 11:18
2022 年 2 月 15 日 上午 11:29
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More Knight Titles

描述
Welcome to the More Knight Titles mod, which aims to add more culturally-unique names for cultures that didn't historically have something 100% analogous to the feudal Western European concept of knighthood.

This is an ongoing project which I hope to slowly expand with the help of community suggestions and input.

Also apologies in advance for any spelling or case errors, especially for the non-English titles. I am but a simple monoglot (which is probably still giving me too much credit!)

Changes
Below is a list of current title changes/additions that can be found within this mod, listed in order of their addition.

Italicised entries denote a culture group, rather than one specific culture. [Numbers] correspond to the notes listed underneath.

Culture
Knight
Anglo-Saxon
Thegn
Norse
Hirdman
Polish
Rycerz[1]
Goidelic
Clíathaire
Welsh
Cornish
Cumbrian
Pictish
Teulu
East Slavic
Druzhinnik[2]
South Slavic
Vitez
Bulgarian
Víteg
Vlach
Viteaz
Hungarian
Vitéz
Bátor[3]
Mogyër
Bátor

Notes
  1. Only when feudal
  2. Similarly-named Druzhina MAA has been renamed to Varyags
  3. Only when tribal pagan

---

As you may notice, the list is rather short. I would greatly appreciate it if people could put forward suggestions for more unique cultural names that can be added.

I am also open to suggestions for improvement, especially if you feel that a certain cultural title isn't accurate. To ensure I can correct any mistakes as soon as possible, please do offer a suitable alternative if one is available. Thanks in advance!

Compatibility
✔️ Savegame compatible
❌ Ironman compatible.

This should be compatible with most other mods, so long as they do not alter knight titles. Similarly, unless Paradox adds more unique knight titles, this should continue to work fine with all future patches.
26 条留言
Warthog and Co 2023 年 2 月 7 日 上午 9:00 
could you add chevalier for France ?
InΔmatus 2022 年 2 月 15 日 下午 3:30 
Okay. Thank you so much. I'll have something to poke at now
ManicMayo  [作者] 2022 年 2 月 15 日 下午 3:11 
When it comes to learning the basics of modding any particular game, I'd recommend 'reverse engineering' mods made by others. That way, you can see what they've changed in the game files to get the effect that they want in-game and then apply it yourself in your own mods.

Of course, you shouldn't wholesale copy/steal someone's work, just use it as a foundation to learn new techniques. Once you've done it enough, you should know enough about how the game files work to start picking new things up on your own. That's how I learn anyway.
ManicMayo  [作者] 2022 年 2 月 15 日 下午 3:11 
Alright, so all you'll need to do is:

1. Locate your installation of this mod on your computer ( Program Files (x86)\Steam\steamapps\workshop\content\1158310\2365325851 by default), open the localization and then the english folder.

2. Open the 00_more_knight_culture_l_english.yml file (any text editor should work fine) and locate the entry you wish to change. Assuming you want to alter the Russian title, I'll use 'druzhinnik' in this example.

3. The two entries for 'druzhinnik' under the # No tooltip versions section, replace the quoted words with Boyar and Boyars respectively.

4. The four entries for 'druzhinnik' under the # Lowercase versions , replace the quoted words with boyar , boyars , boyars' and boyar respectively.

That should be it! If you wanted to edit another title, just replace 'druzhinnik' in this guide for 'vitez_bulgarian' or 'viteaz' etc.

Feel free to ask for clarification!
InΔmatus 2022 年 2 月 15 日 下午 2:28 
That would be lovely, I'm kinda curious about modding, just don't know where to start from
ManicMayo  [作者] 2022 年 2 月 15 日 下午 2:13 
@InΔmatus - Ahh sorry about that. It was (by far) the most complained about title in the mod so I thought it best to replace it.

If you know how to work with CK3 mod files, it's pretty simple to add it back yourself. All you'll need to do is edit half a dozen words in the localisation files. You won't need to change any code or anything. If you want, I can post a more in-depth guide.
InΔmatus 2022 年 2 月 15 日 下午 1:56 
I was literally waiting for you to update so I could have my boyars and you did that one thing I didn't want you to LOL !!!!!
ManicMayo  [作者] 2022 年 2 月 15 日 上午 11:44 
I've finally got around to updating the mod. It should now work with Royal Court .

I've made a few changes, mostly through the suggestions of other users. Boyar has been removed, replaced with Druzhinnik , Viteaz and Víteg for East Slavic, Vlach and Bulgarian respectively. I've also renamed the Russian unique heavy infantry men-at-arms from Druzhina to Varyags (Varangians). Probably just as inaccurate, if not more so, but I needed to replace it with something. As always, anyone with better suggestions should post them below.

Luckily, the process of adding unique knight localisations has been greatly simplified with the most recent update so I should be updating it more frequently as a result.

@Doc Mac - Did a bit of reading on the term Cateran and it does seem like a good localisation for Gaelic knights. I'll be sure to add it with the next update.
Doc Mac 2022 年 2 月 11 日 下午 5:48 
Cateran could be a suitable choice for Highland Gaels, basically means war-man or war-fellow. Just a term for highland clan warriors.
RamRodNonRecUSMC 2022 年 2 月 9 日 上午 7:10 
seems to be broken now, everybody uses the title of the greek knights with this mod, with the new patch