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Goodluck Zeusing! And I appreciate you using my compositions.
Drink Up:
If they end up glitching through the stretcher or are beneath it when you drag them onto it, you can move them in height up or down (presuming that they have a place to perch, which in our case, they do, on the stretcher above them) by holding Left ALT at the same time as dragging up or down. And if they're a little off with their rotation, you can do the same thing side to side but holding Left SHIFT instead.
When in the Zeus Menu when you run your game with the Zeus Enhanced Mod enabled, you'll see a new section in your right-hand-side zeus menu called "AI" in that section the very first option will be a little module called "Ambient Animation" By selecting that and putting it over the unit that you want to play the animation it will bring up the ambient animation window in the center of the screen and you'll be able to choose from a drop-down menu what animation type you want that unit to perform. (The specific animations that I chose for the characters staged in the photos at the time for this composition were a few different ones from the selections associated with "Dead" and "Wounded" for different characters in the scene)