安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I use a 5-way ion thruster assembly on a spinblock as a sort of reaction control system. Those are scattered throughout the inside of the ship. The main engine legs pivot up and down at a set rate of .15-.25 rad/s in order to pitch and roll.
I admit I use a program that turns joystick input into keyboard presses. That makes controlling flying craft easier. It’s still doable with keyboard control, but it’s harder.
Most planes are either too responsive, or rely on strafe and hover thrusters which are just too much for anyone to manage manually at the same time as pitch, yaw, and roll.
In an AI vs AI fight, the Blue Dragons (most all of them) lose to a Bulwark. I haven't gotten the AI piloting figured out yet. It mostly crashes the thing. Maybe it can't handle the 220 m/s top speed and the intended 1600+ m altitude. I just don't know. But then, I made the Blue Dragons to be flown by human pilots/players.