Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Multiplayer Helper (MPH)
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4.968 MB
2021 年 1 月 10 日 上午 11:04
2024 年 10 月 27 日 上午 3:17
77 项改动说明 ( 查看 )

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Multiplayer Helper (MPH)

描述
Multiplayer Helper:

Originally built for Civilization esports event (e.g. CWC tournaments), this mod initial objective was to limit the amount of game re-lobbying by preventing the AI from taking over players unit during on disconnect. It has grown to include numerous MP & SP quality of like improvements for competitive players such as well as new gameplay modes.

Check the install video guide made by Auguthy

Note: the OCC / One City Challenge game mode is now available in stand-alone format here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2512813845

In-game improvements:
  • AI will not automatically takeover humans unit on disconnection. Allowing player to reconnect and then move their units. Host can decide if the AI is taking over if it is a legitimate quit.
  • Players can vote in-game to restart on a new map seed.
  • Host can directly remap in-game
  • New lua-based turn timers with most popular tournament settings, also available in SP for training.
  • A technology or civic will be auto-selected at the end of any turn in which you do not manually select one. This tech/civic is always the lowest cost tech/civic that you can research usually from top to bottom vertically in the event there are more than one tied for lowest cost.
Note: New functionalities available from the in-game (Esc) menu under "Multiplayer Helper"

Frontend improvements:
  • Players can rename themselves directly from the lobby
  • Game is now supporting up to 50 players
  • Host can restrict trading (e.g. No military Alliance or no Gold trading)
  • Host can prevent surprise wars or friendship
  • Players can vote to select their map settings ("Voting Draft")
  • Players can do esports style draft with Map Bans, Leaders Ban, and timed pick ("Tournament Draft")
  • Players can be restricted to pick from a randomly allocated leaders only ("Restricted Draft")
Note: Due to some restrictions to Firaxis mod hotloading, some new functionalities such as drafting are requiring the mod to be subscribed and the game to be restarted in-order to be available. Host would not be able to select those functionalities unless all players have subscribed.

New game modes:
  • Anonymous mode: all players are anonymous in game
  • Sudden Death mode: players are slowly eliminated 1 by 1 looking based on their ranking
Note: Like Firaxis New Frontier Pass "Apocalypse mode", you can only select the modes when creating the game. Game would have to be recreated if you decide to add another mode after creating your lobby. Some modes would be activated mid-June after the CCC IV tournament announcement. These modes are also available in Single-Player for training.

CPL is a league of players who love civ6 and would do anything for one more turn.
Come join the fun if you are up for the challenge. New players are always welcome.

Discord : https://discord.gg/N9wZ45GK6V

Support Development: Click on of the award button !

Bug Report: Use the thread below or #Bug-Report on the Discord server. Have your lua.log file ready to be sent so someone can assist you.

Join our Steam chat here : steam://friends/joinchat/103582791431089902

Compatible with other Community mods:

Better Spectator Mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1916397407
Better Balanced Starts
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1958135962
Better Balanced Game
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2865001760
One City Challenge
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2512813845

Troubleshooting:

You are out-of-sync with the rest of the players? Most likely that's due to you having a different version of the mod. Unfortunately the auto-download isn't reliable.

Please follow the excellent guide from Zaty, a CPL admin:
https://www.youtube.com/watch?v=suGHHnSEMDk

You cannot see the draft option? That's because you need to preload the mod. Activate it in additional contant then restart Civ6 then you should be good to go.

Any other issues: please comment below or better log on the discord server and reach out. Ideally a savefile and a lua.log would help tackle the issue.

Linux? sorry the case sensitive nature of Linux makes it hard to debug on a windows machine. You have a good heart? fix it one by one using lua.log and publish the fix on github.

Translation to Russian:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2692306972

Farewell
I left the mod development,Cisco is now taking the lead. It was fun!
Best,
D. / Jack
热门讨论 查看全部(7)
3
2024 年 5 月 2 日 上午 2:05
Placeholders are displayed in the menu (German language)
Hamzelot
4
2024 年 2 月 6 日 下午 12:36
Timer Default setting
Ichiorochi
5
2024 年 4 月 1 日 下午 9:09
New round does not work
Freddy
328 条留言
Schedir 16 小时以前 
Sadly having the mod in spanish/portugal discourages me from using it
Seka 8 月 18 日 下午 1:25 
how does general resync works? it only pauses
Maple 6 月 24 日 上午 2:27 
Rn it has to be disabled because of severe desync issue and it often blocks someone from joining the lobby. Need fix
Slooo:3 6 月 2 日 上午 10:49 
why do i have this mod in spanish? :steamfacepalm:
Novritsch 5 月 3 日 上午 7:39 
Hello @Project Cisco, I have tried playing with some friends lately and used mph like we used to. We have all unsubscribed and resubscribed yet nothin helps the desync problem from some of my friends. We all have the same version
Ciscö  [作者] 4 月 29 日 上午 8:48 
Jaynano i would clear your steam workshop mods folder out, then unsub and resub to mph
jaynano 4 月 10 日 下午 1:50 
Installed the latest version on my PC and it is enabled confirmed. Whenever I try to join a game I just always get the MPH error. MPH not preloaded.
Enzemo 3 月 8 日 下午 1:54 
Caused a desync on the 2nd turn even after verifying the mod check on the lobby page. Ah well.
D. / Jack The Narrator  [作者] 2 月 21 日 上午 4:30 
@Exil / @Why so ez?: No idea I never had a MacOs or Linux version, the way it works is by sending messages between computers. It is possible it doesn t work well with MacOs because of the Mod ID being different. What IS important is that you have the correct version otherwise you will get OSS errors quite often.
Exii 2 月 18 日 上午 9:07 
I get the same, games work either way