Total War: ATTILA

Total War: ATTILA

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Horde encampment changes
   
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标签: mod, Campaign
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2021 年 1 月 9 日 上午 6:16
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Horde encampment changes

描述
You can now encamp with 0% movement left like Belisarius and fellas do in The Last Roman.

Basically fixes the only gripe proper I have with vanilla hordes: they're artifically slowed down and for some reason can't encamp after sacking or razing (which is what they did; all the time).

EDIT: Can anyone help me to script an event attach that enforces military access on alliances?
So hordes can do, uh, the horde thing with Romans aka ask to pass through.
8 条留言
Heartbreak One  [作者] 2024 年 9 月 12 日 上午 11:27 
Something is overwriting effect_bundles_to_effects_junctions_tables in your loadorder.
The baseline file itself it seems.
peNumbra° 2024 年 9 月 12 日 上午 6:30 
Placed it at the top of the load order, started new campaign and checked other mods may have conflicted yet dind't work.
Heartbreak One  [作者] 2023 年 3 月 13 日 上午 12:44 
You can also fiddle with the mod loading order, should work.
Heartbreak One  [作者] 2023 年 3 月 13 日 上午 12:44 
@FuzzyLogic
it really does work, check out for any other mod overriding effect_bundles_to_effects_junctions table.
FuzzyLogic 2023 年 3 月 11 日 上午 8:55 
This isn't working still requires 25% movement to encamp
ふうねる 2022 年 6 月 9 日 下午 10:53 
Not work again : (
Heartbreak One  [作者] 2021 年 1 月 22 日 上午 6:41 
Thanks!
Now if only someone could help me with scripting.
xxu5 2021 年 1 月 21 日 下午 5:59 
great mod fucking love it. feels like your the Einstein of attila modding. been looking for this thing for years.