Stellaris

Stellaris

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Subterranean Origin
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2021 年 1 月 5 日 下午 7:08
2024 年 4 月 3 日 下午 8:37
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Subterranean Origin

描述
Subterranean Origin Mod that was submitted for the #MODJAM2020.

This mod's origin mechanics are heavily based around planet modifiers. You start out with a planet with a rank V subterranean modifier that gives +25 housing, +5 building slots, and +10 max districts, +15% Engineering Research from jobs, and -15% Orbital Bombardment Damage. Additionally, you start with the technology to "build" subterranean habitation on other worlds. This is done through a chain of 5 planetary decisions that progressively provide an increased planetary modifier. It starts out by giving +5 housing, +1 building slot, and +2 max districts at rank I and ramps up from there. Each stage takes 5 years to complete; which means to reach rank V on a planet it will take 25 game years.

Highlights of the origin:
  • A building chain that gives 2/3/5 speleologist jobs (+12 engineering research for 2 alloys)
  • (+1 other researcher job at T2/3)
  • A planetary decision chain that scales up giving +25 housing, +10 max districts, +15% engineering research from jobs, and -15% orbital bombardment damage at the price of +25% district upkeep
  • A new ascension perk that allows you to create tier V subterranean planets and grants access to four mutually exclusive planetary decisions.
  • Planets with a rank V subterranean modifier have access to special mutually exclusive planetary decisions that allows you to customize a colony (requires "Subterranean Mastery" Ascension Perk):
    • Military Focus: -25% Orbital Bombardment Damage, +1 Solder job per 25 pops, District Upkeep +25%
    • Industry Focus: +15% Minerals from jobs, +1 Crystal Miner job per 25 pops, District Upkeep +25%
    • Agriculture Focus: +15% Food from jobs, +1 Mote Harvester job per 25 pops, District Upkeep +25%
    • Geothermal Focus: +15% Energy from jobs, +1 Gas Extractor job per 25 pops, District Upkeep +25%
  • Applying a focus takes 1 year and removing a focus takes half a year. This means to switch between focuses it will take a planet 2.5 years.
  • There is also a planetary decision that allows a rank III-V subterranean planet to devote a district slot and 5 housing in order to get +10000 empire resource storage. This is a toggle decision.
  • Archaeologist Protocols: An empire edict that reduces minerals from jobs by 5%, increases upkeep of speleologist job upkeep by +5 energy, and speleologists now generate 0.1 minor artifacts per month.
  • Other empires can take the "Mastery of Nature" Ascension Perk to unlock access to the subterranean system that has been built above. This Ascension Perk adds the subterranean technologies to the empire's technology rolls.
  • There is also a thematically appropriate variant of this origin for Gestalt empires.

Compatibility
This mod does not edit any vanilla files and is fully compatible with everything.

Credits
# Image Credit - https://commons.wikimedia.org/wiki/File:Caves_of_Laos_(5415316951).jpg
# Author: Aleksey Gnilenkov
# License: Creative Commons Attribution 2.0 Generic - https://creativecommons.org/licenses/by/2.0/deed.en
# Changes Made: Cropping and shrinking

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1
2021 年 4 月 15 日 下午 4:02
Error in osom_subterranean_events
lostwisp
91 条留言
卡尔文迪斯梅特 2024 年 3 月 8 日 下午 11:40 
Omega  [作者] 2023 年 10 月 3 日 下午 6:30 
@Naraxa Its progressing slowly, I've been doing a redesign of the planetary decisions and converted them into situations. Right now I'm in the process of making random events work properly.
Naraxa 2023 年 10 月 3 日 下午 1:37 
Any updates on when the full release is coming? I by no means mean to rush you I've just been checking on and off for months now the patch log and am curious what your trajectory is
Robokiller 2500 2023 年 8 月 4 日 上午 2:57 
Alarms off. It seem that buildings and decisions from techs of one of origins from Planetary Diversity have wonky interaction, which prevents from using decisions.
Robokiller 2500 2023 年 8 月 4 日 上午 2:50 
I have been playing machine hivemind lately and found out that desicions for subterranean exploration are not present in decisions menu, and with usage of console command i could only use microlite construction. Will try to test again, if it is only my case...
fenixamenazadorrt800fg 2023 年 5 月 2 日 上午 11:28 
Puedes Modificarlo Para Tnener Espacios Infinitos
fenixamenazadorrt800fg 2023 年 5 月 2 日 上午 11:27 
Exelente
Antlantas 2023 年 3 月 27 日 下午 4:01 
Thanks for the update!
Naraxa 2023 年 1 月 4 日 下午 12:49 
Glad to know this mod isn't abandoned! We'll wait for whatever you have planned, in the meantime hope you're doing well and I'm excited to try out the new content!
Omega  [作者] 2023 年 1 月 4 日 上午 10:40 
@Galland1998 Unfortunately this was just a compatibility patch to keep the mod working in this version. The events and scenarios I've been working on aren't yet included, but will be once I can get around to finding some good art/pictures to use in the UI.