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OK, thanks for telling me. I did not want to start a forked version if you were still maintaining it.
I may do that now though. We'll see. I'll drop a link here if I do.
I like what you are trying to do and how you go about it.
Looking at the code, I think you have a bug when adding the orientation traits - it looks like if the roll gives a gay pawn, and that pawn has/had a relationship with someone of the same gender, you make them bisexual instead. Should that check not be for the opposite gender?
You could also consider changing that part to first figure out what orientations are consistent with the relationships, and then do a weighted randomization among the ones left. Then you still honor the set distribution. That kind of randomization would also make the options more straight-forward, as the values would not need to be percentages, and could therefore be adjusted independently without a need to limit the sum to 100.
If you want, I can write up and send you a pull request for what I mean?
More flexibility, mostly. Scenario tweaks are great and more mods should use them, IMO. Though a slight UI overhaul (e.g. for picking starting items) might be in order.
> with Vanilla Social Interactions Expanded coming up, this is all you need, really.
Not exactly, AFAIR from Patreon posts they don't have two quite significant things:
* Polyamory.
* Couples not necessarily sharing beds all the time.
If they make a hookup function that can be reliably reused, and if I have the time and energy I might take a shot at an, uh, intimacy overhaul that would be need-based and build on VE traits and mechanics. But that's a big maybe.
Any reason it's a scenario tweak and not a general option setting?