Thea 2: The Shattering

Thea 2: The Shattering

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Balance Fixes
   
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2020 年 12 月 31 日 下午 8:33
2021 年 7 月 26 日 下午 3:49
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Balance Fixes

描述

This adjusts crafting, how medium and heavy armors work as well as a number of skills in order to make late game more interesting by limiting the dominance of multi-target abilities while keeping normal melee and ranged abilities interesting.

Armor Changes:

1. The total armor provided by Medium and Heavy armor increased by 30%
2. Medium and Heavy armor now provides protection based on the materials used instead of always being either physical or universal protection. All materials contribute 50% of this for their primary challenge type, and some also add 15% to a secondary challenge type.
3. This causes elemental armors to provide 35% less protection against generic challenges, but up to 130% protection against specific challenges.

Weapon Changes:

1. All weapons now only use the Primary essence type to determine what secondary challenges weapons can be used in instead of requiring both be of the proper type
2. Bows now have a secondary attack option Arrow Storm which is slower and deals slightly less damage, but can hit two targets if the attacker is not blocked
3. Clubs no longer have a second faster attack option, but instead cause a delay to an enemy in the same row when placed

Crafting Changes:

1. Legendary equipment is now tuned so max level equipment can be crafted. Doing so requires a masterwork item be made with the maximum quantity top tier wild materials and max ranks in the appropriate crafting skill. This is slightly greater than a 20% reduction in essence cost.
2. Elemental equipment now is tuned to require 65% of the essence of legendary equipment (55% in the base game)
3. Normal equipment is now tuned to require 28% of the essence of legendary equipment (20% in the base game)

Ship Changes:

1. Rafts are now 25% of their old weight, the same as the materials used to construct them
2. Medium ships are now 42% of their old weight
3. Large ships are now 35% of their old weight

Skill Changes:

1. The following anti-board abilities had their damage reduced by 20%: Chain Lightning, Ground Shake, Poison Fog, Rain of Frogs, and True Fog.
2. The following multi-target abilities can be blocked (causing them to become single target) by placing a unit in the front row opposing the caster: Ancestors Voice, Poison Spew, and Random Blast
3. Ancestor's Voice now uses random targeting.
4. Chain Lightning now targets enemies in the front row, then back row. It can then hit enemies that are off of the board.
5. Darkness Vortex (Morkai ability) now uses the combat type's secondary attribute instead of always using Perception. This will cause their damage to vary slightly depending on encounters.
6. Ghost Balistas now use the combat type's secondary attribute instead of always using Perception. This will slightly reduce their damage in mental and spiritual encounters.
7. Ground Shake now only works in physical challenges, and targets enemies in the back row, then front row. It can then hit enemies that are off of the board.
8. Line charge now has the same speed as Blunt Attack.
9. Poison Fog no longer works in mental challenges
10. Net Shot damage halved and it now cannot strike enemies that are not on the battlefield when a card with it is played.
11. Random Blast no longer works in mental challenges, and Random Blast 1's damage has been increased to be the same as Random Blast 2's.
12. Sacrificial Blood can no longer be used by the AI to target characters that are not on the battlefield.
13. Showing Off no longer causes Stun, it is now a life drain attack
14. True Fog no longer works in mental challenges
15. Two Flying Daggers damage increased by 20% and can now correctly hit two enemies if the battlefield is empty instead of one

Scripting Changes (for other mods):

1. Setting AdditionalSubskillsCount to a negative value will now cause skills tied to the second essence type to be applied.
5 条留言
ProRock 2023 年 8 月 12 日 下午 4:27 
Hi. Can you add me to frend and write at steam ?
was_fired  [作者] 2022 年 2 月 27 日 下午 4:54 
If you're talking about corpse feast I'm fairly sure that technically can trigger as long as your character kills an enemy in a physical encounter. Since attack skills can be used that aren't tied to items these sorts of utility skills can be useful.

I do agree that Corpse Feast is sort of junk, but the amazing passive bonus helps balance it out.
Doc Jones 2022 年 2 月 27 日 上午 11:17 
Gem focused legendary relic has useless secondary ability. Relic can only be used in mental and spiritual challenges, the secondary ability only works in physical therefore never triggers.
was_fired  [作者] 2021 年 1 月 4 日 上午 1:31 
Convincing Voice is definitely an interesting ability to play against, but I think that there are already a fair number of counter-play options available through pet summons so I think I will hold off on changing it directly for now.

It also received an indirect partial counter for Mental challenges thanks to Showing Off now being a drain ability with a longer delay. In my testing I found this could prove effective at reducing the damage in the early and mid-game for enemies that use it. It was worthless against Leshy's in late game however as their stats are just crazy and would have allowed one-hit kills on anyone who wasn't a social tank causing summon tactics to win out.
XenoReaver 2021 年 1 月 3 日 下午 10:56 
Maybe Primal Desire aka Convincing Voice could use a nerf. It is used in Mental and Magic challenges, using only Intelligence. At level 1 it has a 1.3 multiplier with a delay of 5 and does full True Damage doing full damage to both armour and HP.