Garry's Mod

Garry's Mod

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Background NPCs - Fill the world
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
Velikost souboru
Přidáno
Aktualizováno
16.903 MB
29. pro. 2020 v 21.28
22. říj. v 0.09
Poznámky ke změnám (105) – zobrazit

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Background NPCs - Fill the world

V 3 kolekcích od uživatele [FG] Shark_vil
Background NPCs - Official Collection
43 položek
[FG] SandBox 2023
209 položek
My mods created
68 položek
Popis
Topics

What is this?
  • This is a simple addon that spawns NPCs on the map and makes them move to pre-set points. In case of danger, they can try to run away, hide, scream in horror or fight back. Sometimes they interact with each other. The list of events will be expanded. Can work without a NAV grid.
  • Is it resource-intensive? - In most cases, it does not load the system, there are a number of parameters in the settings for optimization.



What NPCs are there out of the box?



Documentation?
While the documentation is under development, it will be updated over time.
https://shark-vil.github.io/background-citizens



I want more models!
Download sources and change configuration files. An example of how this can be done:
Background NPCs - Custom models example module



Maps on which you can check the addon:
Default & Unofficial maps[shark-vil.github.io]



Supports mod compatibility
  • ULX / ULIB - Adds auxiliary commands to the ULX menu
  • [DV] Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map
  • Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod
  • nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox
  • [simfphys] LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically)
  • Police System - Adds option to replace the "HL2" arrest animation with a version from the mod
  • Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs"
  • StormFox 2 - Adds option to reduce the number of NPCs during rain and night
  • ArcCW - Adds an option for replacing NPC weapons with the version from the mod
  • ARC9 - Adds an option for replacing NPC weapons with the version from the mod
  • TFA - Adds an option for replacing NPC weapons with the version from the mod
  • Followers Mod - Compatible with follower mod




Supported gamemodes:
  • SandBox
  • DarkRp



GitHub:
https://github.com/Shark-vil/background-citizens



Maps on screenshots:



[discord.gg]
[billing.spacecore.pro]




Shark_vil původně napsal:
Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103
Populární diskuze Zobrazit vše (94)
46
19. lis. v 8.11
PŘILEPENO: Issue
[FG] Shark_vil
43
17. říj. v 15.13
PŘILEPENO: Suggestions
[FG] Shark_vil
9
20. zář. v 1.09
PŘILEPENO: Questions and Answers
[FG] Shark_vil
Počet komentářů: 3 119
vicon23 4. pro. v 12.48 
bro i hate the stupid wanted system so much its so ♥♥♥♥♥♥♥ annoying constantly having ignore players on and my citizens keep just running up to me and punching me for no reason, also NONE of the factions even work, combine is completely chill with citizens(which is how it should be but also sometimes they should attack citizens+soldiers are friendly to them too), the npcs NEVER shoot ANYTHING unless I manually make 2 npcs hate each other, and even then its buggy. BRO.
Deadmau5UltraAnimals 30. lis. v 11.45 
this thing causes so much lag when combined with stuff
Glitchtopher 29. lis. v 20.55 
Why are the special forces NPCs spawning without weapons? I don't have the "remove weapons" option enabled.
atomicmagnetron 29. lis. v 15.55 
can I choose WHICH NPCs I want spawned?
Bloky 28. lis. v 4.00 
is anyone else having lighting issues? i keep seeing large shadows across the map when i enable spawning, anyone know how to fix it?
they will not spawn as soon as you start the game and immediately download this addon, you need to go into the properties and allow them to spawn
SongBoy773 25. lis. v 16.41 
they dont spawn fsr
pointblank98 24. lis. v 15.22 
Is it possible to have it so that only a set amount spawn, and once they die, no other NPCs spawn in their place so they're finite?
dard98 15. lis. v 13.13 
It's have a potential to be a "GTA gamemode in GMOD" kind of thing. Just add random missions like in GTA 1 and GTA 2 where on the phone just told what mission is and get a moneys for completing it to buy guns, ammo, vehicles and etc. Adding some end goal to complete certain ammount of missions before the win and you got a mini GTA in GMOD.
EPIKMAN 15. lis. v 7.15 
how do you decrease their spawnrate? I feel like it's a bit too much