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The changes include making - and + buttons (as inputs don't work in VR), and rate-limiting them and the pause button (as the buttons get spammed when clicked normally in VR. These are both longstanding issues the game devs haven't fixed.)
I also combined the alarm and non-alarm versions and added a bool near the top to toggle it, rather than having different objects. Lastly, I turned off the tooltips, as they are very in-your-face (literally) in VR.
Understood. What you mentioned can certainly be done and I'll certainly consider to make it available in the next update. These first few timers function the way I believe most players would want their timers to work, but rest assured that I will be constantly updating this mod to cater to user requests such as yours. So keep them coming. :)
This behavior was intentional. If you're looking for a way to pause the timer, that feature is coming up. :)