Stellaris

Stellaris

Ei tarpeeksi arvosteluja
Re-Education
   
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3.316 MB
27.12.2020 klo 20.28
9.10. klo 17.54
6 muutosilmoitusta ( näytä )

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Re-Education

Kuvaus
4.0 Update
Updated to 4.0 and Id like to remind Operators that you can Role Play this however you want. It does not have to be Dystopian. If you are playing as a Egalitarian/Xenophile or Pacifistic/Materialist you can still get use out of this. You can be playing Xenophile/Pacifist and RP it as Dystopian if you want. I just find the QoL in being able to change pops ethics in a non-cheaty way to be useful.

Background
I was toying with another idea when I found I could just convert pops to an ethic using the same idea. It seemed easier and more utilitarian than my other project so I decided to work on this side project instead.
There have been a fair number of times where I wanted to change my ethics but had to wait ages just for my pops to slowly change over time. This helps with that by just converting a number of pops at a time.
The Ai will not make use of this at all. Shouldnt anyway.

Function
Once you research "Planetary Unification" you can draw the "Re-Education Facilities" tech. With this you can build a "Base" that is upgradable into a facility designed to change your pops ethics.

Every 10 years (5 with Ascension Perk) the pop group working the facility is converted from their current ethic into whatever version they are working.

After that there are 2 more techs and an Ascension Perk:
2nd tech increases the number of pops that can work at a facility as well as unlocks a policy for increased passive ethic pull.
3rd tech further increases the number of pops that can work at a facility.
Ascension Perk touches on a variety of things used by re-education. From making it faster to improving their output and enhancing the policy.
4th tech can be researched if you have both the Colossus & Re-Education Ascension Perks. Giving access to a Colossus weapon allowing you to instantly convert any pops on any planet to each of the ethics (not gestalt) (4.0 update, havnt tested on Gestalt)

Bugs/Issues
4.0 note-Im not sure about these bugs or issues atm but will leave this list here.
A-The Base building has a planet cap of 2 but the upgrades have a max of 1. If They both had one the base would not upgrade at all. Even with both at 2 the base doesnt upgrade if the other is already upgraded. I have no idea why.
B-When using a Colossus Ethic changer weapon on a colony with pops working at a Re-Education Facility, they may or may not become unemployed.
C-Robotic Synths are unable to be prevented from being Re-Educated w/o also preventing Synthetic Ascension empires from doing the same. I set it to prevent by citizenship type like how organic trophies are blocked from jobs but that didnt stop them from joining in soo...

Future Plans
Change Building Icon
Edicts
Policy Upkeep
Make Jobs Produce Something
Thought Police
23 kommenttia
Cephalon Sithalo  [tekijä] 9.10. klo 17.56 
Ironically enough, soon after updating the mod I saw the number of unique visitors was literally 1984. You are all the best :LotusFlower:
Cephalon Sithalo  [tekijä] 9.10. klo 15.27 
Here is an unexpected surprise. I updated this mod 3 times.
Re-Eductation-2.8
Re-Eductation-3.14

And this one which was a bigger project than expected but it works with 4.0+ now.
Cephalon Sithalo  [tekijä] 23.3.2021 klo 17.46 
Thank you very much :LotusFlower:
Syn 23.3.2021 klo 0.03 
my friend brilliant as always
Straight-up Goddess <3 19.3.2021 klo 7.30 
i will know make my citizins love everyone by force
Cephalon Sithalo  [tekijä] 21.1.2021 klo 16.09 
Your welcome, thank you (again) for letting me know :LotusFlower:
doctornull 20.1.2021 klo 21.46 
Nice, thank you for updating!
Cephalon Sithalo  [tekijä] 20.1.2021 klo 21.45 
Thank you very much doctornull I had no idea that was a thing.

Updated to hopefully prevent anything less than synthetic from taking the jobs
Cephalon Sithalo  [tekijä] 20.1.2021 klo 21.39 
Oh, thanks for that.
doctornull 20.1.2021 klo 19.42 
Can you mark the re-education jobs "complex" (or something) like Researcher jobs, which restricts Droids from taking the slot?

Synths will be able to take Researcher jobs, too.