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Ok. It would be longer and hareder, but - where I can get knowladge to make that mod myself? What I need to know and how to get started?
I really hope the modding situation in hw3 is better, hwrm implemented the tools necessary to allow mods to cleanly override each other, but never integrated those tools into the base game, it's a shame that that and some late version number breaking changes kind of killed the hwrm modding scene a year or two after the game came out.
I haven't worked on homeworld mods in quite a while and this one needed some more complex fixes (Mission 14 cutscene is very broken, negating the entire point of the mod which was to have correct taiidan versions of the cutscenes exported from HW1). I will probably get back into HW modding after HW3 comes out, but for now I'm going to just mark this mod as broken and come back to it later. I appreciate @Atomniy you testing the mod and finding additional issues.
@DeinonychusCowboy Any chance you could make a tweaked copy of this mod, allowing to play the campaign as Taiidani, but also have them as the enemy with their standard coloring?
I am realy eager to capture Turanic raider carriers... while playing a Taiidan
1) instead of Taiidan, Mothership produces Kushab research lab
2) it is impossible to enter research pannel with Kushan lab
3) if load save from original game with lab already constructed - it would be Taiidan
4) it is impossible to build any corvette class ship after all the research
5) in mission 3 all captured Kushan frigates are lost and do not exit mothership
6) instead of taiidan frigates, mothership builds Kushan frigates