安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上 




And yeah I heard about that as well.
Well I'll probably just port them as how they're now, considering I don't really know how to reanimate weapon animations yet, but yeah.
Also will you update the models if I made an update here?
Unfortunately also because of this, they lack a lot of stuff, like normal / specular texture maps and bone rigs.
I do have plan to redo them eventually, but I'm not really sure when, considering the sheer amount of weapons PlanetSide 2 have, let alone those that were added through new updates recently.
Yeah, little reminder, never do a large project as your first one.
But yeah, and I see lol, and thanks :)
Also, I can port your L4D2 PlanetSide 2 weapons into Gmod as SWEPs as well?
Will give credits for sure.👌
Unfortunately I still don't really know how to deal with character models for now, pardon.