安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上 




[GLOBAL]
- Placed snowball piles directly in front of player spawns for better access at round start
- Fixed lighting glitch on garage ceiling
[ARMS RACE]
- When a player uses a snowball pile, they will get infinite snowballs until they die
(this was the best I could do since bots prioritize snowballs over their weapons and I did not want to break arms race for people who play with bots)
[CASUAL/COMPETITIVE/WINGMAN]
- Increased snowball limit to 20
[GLOBAL]
- Added more player spawns for up to 10v10
- Fixed snow appearing indoors
- Players now start with full HP in Deathmatch, Casual, Competitive, Wingman, Demolition & Arms Race
[SNOWBALL MODE]
- Increased max rounds to ten
[DEATHMATCH]
- Fixed several spawns that were not working
[GAMEPLAY]
- Repositioned some props inside garage to improve flow