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You make a new mod. Name it something alphanumerically higher than the mod you're editing.
Copy the line from the custom unit mod to your new mod.
Change the stats using my mod as a reference.
Though to add units, I'd save time by copying the the whole line and just editing the mass and acceleration.
Ah and it will work if I add to ur mod the modded units entities? Like I add a roll, put the id/name of the modded unit and fill the table or its easier to edit the file of each unit separately?
Tyvm for the help hehe
No. This is done on a unit-by-unit basis on the cavalry's side. You can use custom units but they won't have more mass from this mod.
I have another mod that approaches the issue by changing the knockdown rules on the recipient's side in the works, which will be more compatible with unit pack mods.
Like my description says: cavalry now look like they charge in the movies, not Ragdoll Simulator 4000.
I do agree though that balance was not why I made this mod. :)