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- increased the contrast between entities and world geo a bit
- fixed the bug that the AV stops highlighting things when really close... again (I don't know how that one slipped in again...)
- added brightness falloff over distance. World geometry that is 35 meters or further away will be invisible. Players and buildings will still be shown though.
- made background a bit birghter so shaded buildings are seen easier
- made players and buildings glow stronger to keep a high contrast still
- fixed the bug that the AV stops highlighting things when really close (thx to kopunga for that hint)