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I have also officially started on the next version, and am currently working on working out a few last kinks on the thruster controls. Once that and the gyroscope controls are working, I'll start implementing other features like airlock controls and cargo monitors!
I've been getting back into scripting for SE lately, so I may be returning to this shortly!
I appreciate that y'all have been enjoying this ship AI!
still is so useful
Like from a control seat, what are the "Run" trigger words for this program?
Probably wouldn't work on a welder arm program, as that would be a bit too specific for me to include in a more general-purpose one like this, but it might be possible to add integration for it for later.
Rotor turret control is a great idea! A Weapon Systems Core would be a great addition to the program, imo
(overlooking several issues)
but yea, theres not a lot to be done with scripts unless u want pure automation.
my best idea for applying this AI is give it the ability to maneuver and fly as you want, dogfight and go on automated mining expeditions. the second would be a kind of repair system,
i would imaing the repair system would work by having an arm capable of reaching the entire base, and with some extra code maybe find a way of giving it spacial awarness.
this could be useful for printing and reparing hard to reach spots.
another way is getting it to use elements of Whip's MART script and give it the ability to control rotor turret individually rather than slaving them, something like PDC's.
(these are just my ideas, and my opinoin of my ideas is that theres is absolutely no point for any of these)