安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The bug is immediately solved by disabling the mod through the MCT menu. Remember to follow the process of doing it in the game's main menu, then doing it again once you've loaded into your save file.
Most importantly there is a major bug with line 354 of the script which causes the lightning strike delay to be always 15 seconds, regardless of your settings.
I have fixed this along with added a proper icon and tooltip ability, so when you hover over the lightning strike in the skill tree, it doesn't look weird anymore. Now your lord (and the enemies') will also have an ability—the round little icons—that indicates they have lightning strike.
Just download and put inside the data folder: https://drive.google.com/file/d/1wQc9nK7SxiGZWqRd4H1Vn8RV3A9Z8WQQ/view
2) If you want to have no delays in your own reinforcements, you need to set both the max global delay and the min global delay to 0 (the function picks a random number between these two).
Now remember that the Mod Configuration Tool itself is sort of bugged. So you need to go the main menu, set the numbers there, save it to a profile, and finalize. Then load your save file, go to MCT settings again, and apply that profile, and finalize.
Finally you need to save your game again. Now when you load into your latest save everything will be perfect.