Mindustry

Mindustry

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unit transport
   
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标签: schematic
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790.000 B
2020 年 12 月 13 日 下午 12:14
2020 年 12 月 13 日 下午 10:17
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unit transport

描述
sets flag uniquely based on location on startup so you can just spam this

makes the unit only get close enough to interact with the core/target to move the items and not move all the way to it

doesn't do anything until configured

tries to dump wrong items in the core
3 条留言
ChrisFloofyKitsune  [作者] 2020 年 12 月 18 日 上午 7:32 
@Ziege

To do that, there's three things in the code that will need to change.

First, it must take from storage,

Second, it must give to the core (also take out the code that tries to put excess items in the core since it'll just be sending everything that way),

and Third it must sense @firstItem in the storage and take that item so everything will eventually get taken
Zieke 2020 年 12 月 15 日 上午 7:42 
What do I need to change to make it take itens from safe -> to core?
Thanks for the schematic! It's really a helping hand for us noobs who can't work logic out
ChrisFloofyKitsune  [作者] 2020 年 12 月 13 日 下午 2:30 
as robust as I could get it, it will also unbind it's unit if the turret or memory cell dies