Sid Meier's Civilization V

Sid Meier's Civilization V

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Strategic Buildings Pack
   
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1.377 MB
2014 年 2 月 23 日 下午 3:06
2014 年 2 月 27 日 上午 5:46
2 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Strategic Buildings Pack

在 thecrazyscotsman 的 1 个合集中
New and Enhanced Buildings
14 件物品
描述
Alternate download here[www.thesewall.com].

This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game.

The new building yields are below.
-------------------------------------
Racing Course (New):
+2 Happiness
+2 Gold
+1 Gold from each Horse resource worked by this city
Requires 2 Horses
1 maintenance
Unlocked by Combustion

School of Equestrian Art (New):
+2 Culture
+2 Tourism
+1 Happiness and Culture from every Stable
Requires 1 Horse
Each Civilization may only build 1
Unlocked by Ecology

Steel Mill (New):
+4 Production
+2 Production from Iron resources worked by this city
Requires 2 Iron
2 Maintenance
Unlocked by Steam Power

Ironworks (Updated):
Now requires 1 Iron
Now adds +1 Production from Iron resources worked by this city
------------------------------------------
FAQ
Q. I'm having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:\Users\x\Documents\My Games\Sid Meier's Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:\Users\x\Documents\My Games\Sid Meier's Civilization 5\Logs -- "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
  • BNW - required
  • G&K - optional
  • Vanilla - not compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don't even have to ask. Please just include me in your credits.
热门讨论 查看全部(1)
1
2021 年 11 月 22 日 下午 8:41
Vanilla or DLC?
Blue64
29 条留言
Fry McFly 2022 年 1 月 4 日 下午 1:41 
"+1 Happiness and Culture from every Stable"
How exactly is this to be understood? There can only be one stable in each city. Or does this mean every stable in one's own civ?
Blue 2021 年 3 月 13 日 下午 7:44 
Thanks for creating this mod, it's useful!
Vitals 2016 年 10 月 9 日 下午 2:16 
what in the actual fuck is this doing in the vanilla category
Kachelhofer 2016 年 5 月 2 日 上午 1:13 
These buildings don't look familiar to me... Are they in your Omnibus mod? (I already have that one and run it any time I play a standard game now because it makes the core game experience more fun, imo.)
Oxifawkes 2015 年 7 月 23 日 上午 9:49 
Hey, I was just thinkin that perhaps you could add a unique building for coal? Like a "railway station". I thought that would be a cool idea and it would make land trade routes much more potent? :D
thecrazyscotsman  [作者] 2015 年 4 月 27 日 上午 8:07 
Sorry that it's tagged vanilla - I can't seem to remove the tag for some reason. I'll go through and update my mods so they show which DLCs are required clearly on the page though.
Tom 2015 年 4 月 27 日 上午 8:04 
Downvoting because you tagged it as Vanilla mod but said in description not compatible. Pretty annoying.
Andy 2014 年 12 月 1 日 下午 2:08 
Thanks for all the great mods! I think this one would be better and more realistic if the Steel Mill required both iron and coal, one of each. I am not sure if it should increace production for both or just iron. Something to ponder perhaps?
Paper Tiger 2014 年 10 月 22 日 下午 6:08 
Sigh ... Vanilla "not compatible", yet when i search the workshop with only the "Vanilla" box checked, this mod shows up -_-
thecrazyscotsman  [作者] 2014 年 6 月 29 日 下午 12:55 
The maintenance is purposeful. It is balanced out with policies/abilities which reduce building maintenance and economic +gold% abilities which will increase the yield over time.

You need to spend money to make money :golden: