安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











well like i said in my other mod about fots and shogun 2
fyi this mood only edit really small thing so only limited mod will have conflict with it and because of that its hard to find the problem too
like the 'description' said, if u feel that some mod that u think dont edit any building but have conflict with this mod then it mean that mod is 'dirty'
'dirty' mod is a mod that edited some file outside what it intended
maybe u can try playing with only this mod active 1st, if u dont have a problem then other mod is the problem and if my mod still not working while the only 1 active, maybe ill check my mod and make an update
if crash maybe some mod that u using have conflict with this mod
if u know how to edit some data maybe u can check description in this mod it should help
how can a mod that expand the rounds crash with a mod that change buildings
if u mean to play it with ai then yes
if u mean if ai will use this mod, the answer is yes too but only around 1% chance ai will use it