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报告翻译问题









Lots of the bigger Chinese cities have maps that will get HUGE, and take a while to do it. This is nice and straighforward.
Play is channeled into clear lines of the (presumably) real-world existing metro service areas, although station mix in each area feels distinct without overwhelming.
Stations build at reasonable rate, as do passengers.
Starting Interchange is a nice touch, and very handy in weeks 3-7.
Weekly assets are usually sufficient, but highly variable in value, and that drives each playthrough, far more than station mix/placement. The carriages are far more important than anything else on this map, especially compared to the buses. Not getting them ends your game quickly.
Achievements would be a nice add. As is, buses are a waste - if you have to take them early, you're probably having a very rough game. They are small, only work on lines you don't have yet. Buses should come in pairs, carriages in singles?
Game Speed: Short
Replay: Average
Strategy: Average (?)
Map Aesthetics: Plain, Orthogonal
(review confined to Normal Mode without cheese)