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When I first started importing stuff and learning Blender/Unity it was because I wanted more generic townsfolk, guards, and dead bodies for D&D. I didn't find as many as I would've liked, but I did import some of these same exact models lol. I had a bunch of unrelated Skyrim assets on that same table that I ended up needing to recompile in Unity because of the dark default shader, but it became too much of a headache and I never ended up going back to it and kinda forgot. I think I'll take a look at it again now though.