安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The trailers I made to go with this one were deliberately quite small, so that they would suit the vehicle and not have the jackknifing problem (that and the 35 degree limit each way on the hinges). As I release the larger truck I will also do some larger trailers (tested together)
When you say my large grid trailer, do you mean the Ore Detector one?
As for swapping the buttons around, you might have an easier time jumping out the truck to "Unpack", then getting back in it and using button 3, toolbar 3 to detach, since I assume if you are detaching a trailer your next move will be to drive away from it?
This might end up becoming my go-to medium cargo transport, especially in early games.
Some things I noticed during testing.
- It is probably a good idea to add a keyboard option to disable steering on the rear axle. Nimble is good but this thing is too nimble to tow large trailers (twice the size of your Large Grid trailer) well without being prone to easy jackknifing.
- Think about reversing either the pack/unpack buttons on trailers or the attach/detach buttons on vehicles and trailers. You currently have to hit unpack and then walk around the vehicle to hit detach to detach a trailer. This feels wierd.
- Just for laughs, add controls to adjust the exhaust's power dependency dynamicaly. It's IMO a pity we can't set the exhaust type through the hotbar.
I mashed together two of yourr large grid carrier trailers to try out a mobile basebuilder projector carrier trailer. It works well but needs the steering adjustment above.