Space Engineers

Space Engineers

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Taleden's Inventory Manager (Unofficial) Updated 2025
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2020 年 11 月 28 日 上午 10:49
1 月 13 日 上午 11:57
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Taleden's Inventory Manager (Unofficial) Updated 2025

描述
This is updated version of the script made to work with version 1.205.x

Github Repo here :
https://github.com/XReelZ/TaledensInvManagerUpdatedUnofficial

Description and the functionality is the same here is reference for the source that I used:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1268188438


Here is the original script:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=546825757&searchtext=Taleden%27s+Inventory+Manager
热门讨论 查看全部(1)
15
2022 年 3 月 17 日 下午 2:56
Tim Quotas Extractor
XReelZ
307 条留言
XReelZ  [作者] 10 月 19 日 上午 10:13 
Hey All,
Sorry for the lack of updates lately.
I have been quite busy. I noticed that there are a lot of new things like blocks and components added. I don't have the time and energy to update the script with all latest stuff. The script is kept alive just enough to operate at minimum. I will not be able to further update it with new stuff. If you want you can try using this quota extractor to check if the new components can be produced when added to quota:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2301831956/2950411088488907688/

Or you can try using this script:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1216126863

Currently Isy's Inventory Manager is working with the new consumables. Sometimes is a little buggy on my side, but I think it has better options to include the new updates from Keen.
Zjamnik 10 月 18 日 下午 4:36 
I can't get it to produce any consumables or tools. No food, powerkits, medkits etc are getting done. Not even tools, I'd like it to always stock at least 1 of every tools at level 3, but it just doesn't produce them. Also I don't think it is aware algae farms exist, it doesn't empty their inventory or react to placing any tags in the name. I couldn't find even one inventory manager script that actually works currently.
Frission 10 月 6 日 下午 8:56 
Been looking for a replacement for Isy's since they aren't updating (and as all vain modders do, have disabled comments and discussions on steam workshop so they can't get informed when their shit breaks - for example, the 'locked' keyword hasn't done anything in years). Also curious how this is working since Apex.
RougeSable 9 月 24 日 上午 1:41 
Is it working fine since Apex update? I'm interested in particular in Automated Crafting Components Quotas
Cal_Matar 5 月 2 日 下午 12:54 
I have been having an issue with this script lately. It started with stuttering on the server and ends with full blown rubber banding. I wasn't sure what the issue was so completely blew away the server, VM and all, and started over with a completely new setup. Added this script and the Simulation Speed and Main Thread Load started dropping/spiking respectively. I shut off the PM for this script and the Simulation Speed has leveled off to 1 with very little variance while the Main Thread Load changes as the need arises while I play with smooth transitions not spiking all over the place. I am not sure what changed as I have had this running before and it worked great until about 3 or so months ago, maybe a little longer. I was thinking of looking into it but thought I would let you since you know the script.
jaknivek 4 月 12 日 下午 9:37 
hello, I use tim on all my grids however im running into a problem with some modded block components where the modded block also adds new components that the tim seems to not be recognizing the new components name in the [tim] tag in the container name. how do i find the proper way to enter the component name tag in the tim tag so tim will recognize it?
Davoke 4 月 1 日 下午 12:50 
Hey has anyone had TIM just not use assemblers? The rule is still just [tim auto] in every assembler you have on the grid, right?
Engineer Chad 2 月 26 日 下午 5:17 
Thank you XReelZ. :) I'm glad Tim is back he's been missed for a long time in out builds. :) I wish I was in a position to to donate To give you more reasons to keep time alive and working flawlessly. :) Thanks again. :)
XReelZ  [作者] 2 月 1 日 上午 8:13 
@Engineer Chad and @PIBM,
I did not change anything from the original behavior of the panels.
Here is the original guide of how TIM is used:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=546909551

here is a video tutorials of the script:
https://www.youtube.com/watch?v=htnJJ2SzvFE
https://www.youtube.com/watch?v=Uyg97FuNWsY

both are really old but basics should work the same.

For panel spanning there is strict rule that all panels must be the same type, please check that. Also only the top-left Panel should be tagged.

For Debug panels this should do the trick - "[TIM DEBUG]"

Cheers!
PIBM 1 月 28 日 上午 9:06 
I tried naming the top left panel in a set of 3 with [TIM INVEN:Component SPAN:3:1] yet the next 2 are not updated. Any idea ?