Sid Meier's Civilization V

Sid Meier's Civilization V

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Armenia (Tiridates III)
   
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13.589 MB
2014 年 2 月 19 日 上午 2:26
8 月 30 日 下午 3:22
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Armenia (Tiridates III)

在 JFD 的 1 个合集中
JFD's Civilisations
158 件物品
描述
ARMENIA (TIRIDATES III)
Unique Trait: The Illumination of Tiridates
Your Capital converts to the first Religion founded and receives half their Holy City's Faith Per Turn whilst following it. Converting conquered cities to this Religion eliminates their occupied Unhappiness.

Unique Building: Vank
The Vank is the Armenian unique building replacing the Garden. The Vank contains a Writer Specialist slot. When this slot is filled, religious pressure for the first Religion founded is exerted over the city, slowly converting its population to that Religion each turn. Unlike the Garden, the Vank requires a nearby Mountain instead of a Lake or River. It also yields a small amount of Faith.

Unique Unit: Mamikonian
The Mamikonian is the unique Armenian replacement for the Great General. All Mounted Units that start their turn stacked with or adjacent to a Mamikonian receive the unique Nakhrar promotion. This promotion grants a 33% combat bonus when attacking cities and increases the amount of Gold earned from pillaging them. In addition to replacing the Great General, the Mamikonian also replaces the Great Prophet, allowing it to build Holy Sites or to spread Religion, though it cannot found its own.
ACHIEVEMENTS
Burning the Candle At The Pointy End
Beat the game on any difficulty setting as Armenia under Tiridates III

Playing My Reverse Illumination Card
As Armenia under Tiridates III, adopt Zoroastrianism in your Capital as the first Religion to be founded

Note that Achievements require the Additional Achievements mod: here.
PATCHNOTES
  • v6
  • Added Additional Achievements support.
  • Reworked uniques so that they draw on the exact elements of their base unit/building.
  • Tidied up some redundancies in the code, and some other misc. fixes.
    *]v5
  • Fixed missing 128x128 Alpha Icon.
  • Added slightly adjusted colour scheme and civ icon thanks to DarthKyofu.
  • Added new city list thanks to DarthKyofu.
  • Mamikonian bonus will no longer be activated by enemy Mamikonians.
  • Mamikonian no longer can enter enemy borders unless it is born as a Great Prophet.
  • Mimikonian effect now only applies to adjacent (or stacked) Mounted Units.
  • UA notification now correctly uses the religion's custom name if present.
  • UA will no longer cancel out any non-Courthouse means of nullifying occupied unhappiness when a city is converted but not to the first religion.
  • Various text, supports, and code standardizations/optimizations.
  • Fixed black outlines on Civ Icon and Unit Flag alphas (where applicable).
  • Fixed issue where the ambience in the leaderscene overwrote the music (where applicable).
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
138 条留言
HastingsViking 6 月 27 日 上午 8:35 
Not sure this works as intended. My capital converted to the first religion founded but later converted to the second religion founded automatically.
The Illusive Man 2022 年 7 月 20 日 上午 4:12 
So many angry turks here, that's hilarious. Conduct your political debates in the designated places, not in the mod's comments
The Grimwar 2022 年 4 月 12 日 上午 11:13 
Question: How is the Illumination of Tiridates III work if you're the one to found a religion first?
Mojave Neon 2022 年 2 月 19 日 下午 7:54 
I did a playthrough with them earlier today, and everything was working perfectly.
Capitán Matti♰ Buying Skins 2021 年 10 月 31 日 上午 11:36 
Նէրսի
evartany 2021 年 2 月 19 日 下午 11:28 
@JFD Awesome mod, but my capital doesn't convert once the first religion is founded. Is there something i did wrong?
armandvista 2020 年 7 月 20 日 下午 2:15 
@JFD Its a great mod! But the Illumination of Tiridates III doesn't work for me. Whenever someone founds a religion, my capital doesn't convert. Am I missing something?
jose 2020 年 1 月 8 日 下午 4:35 
hello dear very good mods, you could make one from Chile (updated if you already have), greetings
LittleBuster 2017 年 11 月 4 日 下午 1:25 
Armenia was made of few states, all ruled over by one monarch. Sounds like an empire to me.
Holden McGroin 2017 年 9 月 29 日 下午 7:18 
@KeiN At its greatest extent it stretched from the Caspian to the Mediterranean, that is definitely "empire" criteria, though it's obviously not rivaling some of its more famous neighbors. I'm not Armenian - at all, but I disagree with your opinion.