Space Engineers

Space Engineers

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Carrier/Transport Ship (Vanilla)
   
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Type: Blueprint
标签: ship, large_grid
文件大小
发表于
27.645 MB
2020 年 11 月 20 日 下午 11:03
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Carrier/Transport Ship (Vanilla)

描述
This is a carrier/transport ship that can carry a fleet of small rovers and ships. Mainly designed to jump from planet to planet while carrying a support fleet and acting as a mobile base. Atmospheric capable and utilizes all three thruster types.

The internal hangar has 10 horizontal connectors for rovers and 6 vertical connectors for ships. Hangar is accessible by front and rear loading ramps. Topside includes an additional 15 connectors.

There is a small drilling rig built into the ship that is primarily for the quick restocking of ice while on a planet or shallow asteroid mining. Was originally designed to have five pistons but had to settle for four thanks to glitches, the interior still reflects having a fifth piston.

Includes a launch-bay in the front for small-grid missiles. Kept empty for customization.

Maneuverability is terrible thanks to Keen's pathetically weak gyroscopes. Jump range: 750KM empty. Consumes roughly 20-25% hydrogen when leaving the atmosphere. Interior has plenty of room for additional building.

Block count: 45,7xx
PCU: 150,9xx
Conveyors: 2,1xx
Thrusters: 326
Grid Mass: 39,7xx,xxx
Physical Shapes: 18,xxx

Survival Kits: 2
Large Cargo containers: 6
Refineries: 2
Assemblers: 3
O2/H2 Generators: 18
Jump Drives: 12
Large Reactors: 14
Gatling Turrets: 26
Missile Turrets: 20
4 条留言
herrschaftg35  [作者] 2021 年 12 月 16 日 下午 8:39 
I updated and re-uploaded this BP. This version of it had some errors.
Partycat13 2021 年 1 月 19 日 下午 6:01 
As a fellow designer of black and blue carriers I love this.
herrschaftg35  [作者] 2020 年 11 月 29 日 下午 5:09 
@Biedieb: Wrong. Even after moving the gyroscopes so that they are surrounding the center of mass, there is literally no noticeable difference.
Bierdieb 2020 年 11 月 29 日 上午 2:40 
Awesome looking design. But your flaming about the gyros is about your construction fail. You cant just place the gyros all along the length axis and expect them to work properly. Id advise to put gyros close to the center of the construction. This will improve maneuverability a lot.