武装突袭3

武装突袭3

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Gravity Anomalies
   
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Data Type: Mod, Server
Mod Type: Editor Extension
文件大小
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956.033 KB
2020 年 11 月 20 日 下午 10:04
2023 年 5 月 23 日 上午 7:14
9 项改动说明 ( 查看 )

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Gravity Anomalies

描述
- "Gravity Beam" visual effect - editor / zeus module in 3x colours (Red, Green, Blue)
- "Gravity Strike" effect - editor / zeus module

The "Gravity Beam" module is a visual effect, a pillar of energy, light and distortion with accompanying "hum" sound. Has no physical effect in game, purely visual.
The "Gravity Strike" module will cause damage in a 150m radius, destroying everything in the area and throwing objects into the air.
Could be used as an "Orbital Strike" simulation.


Based on ALIAScartoons Gravity script, all credits for the scripting work goes to him :
https://www.youtube.com/watch?v=HI4thAiRkDA

Find the original script here :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=884555116&searchtext=gravity

And ALIAScartoons steam workshop here :
https://psteamcommunity.yuanyoumao.com/id/aliascartoons/myworkshopfiles/?appid=107410


Take a look at my workshop page for many more Arma 3 mods!
https://psteamcommunity.yuanyoumao.com/id/awenza/myworkshopfiles/?appid=107410
49 条留言
Route 6 月 11 日 下午 6:31 
question is there a way to change the colors of the beams? I'm making a 40k op and would like 1 beam per god but no pink so cant do slaanesh, if there is a way to change color you could share that would be nice.
if not thats alright thanks for your time.
Lully Lew 2022 年 5 月 29 日 上午 3:49 
@Wenza cheers Wenza. It's all good. I'll take the long route and test it ^_^
Wenza  [作者] 2022 年 5 月 29 日 上午 3:12 
@Lully Lew
Sorry, I honestly don't know mate, I would assume that if the modules are placed into the mission file then it would cause a dependency, but I'm not sure if simply having the mod active while creating a mission would cause a dependency for that mission file.
If you want to use it via Zeus, then both client and server would need the mod active, if that's what you mean.
Lully Lew 2022 年 5 月 29 日 上午 2:17 
Heya @Wenza. Does this cause dependency? If so I can use the original Alias one. Cheers!
Wenza  [作者] 2022 年 4 月 22 日 下午 10:46 
@Billy
No
If I figure out how to implement options like this for Zeus modules in the future, I may come back and update mods with options such as this, but at this time no plans are in place for this. Sorry.

@Era
Still no workaround for this, it's just a part of how the beam script functions.
Billy! 2022 年 1 月 9 日 上午 8:25 
is there a way to increase the damage radius?
Era 2021 年 9 月 27 日 下午 11:02 
Its all good! Appreciate all the work you've done :D
Wenza  [作者] 2021 年 9 月 27 日 下午 8:50 
@Era
I'm trying to think of a workaround for this, sorry for late reply
Era 2021 年 9 月 13 日 上午 12:36 
having a weird issue with the gravity strike- If I initiate it ontop of a gravity beam, it detonates at the Top of the beam (200-300m high)
Era 2021 年 8 月 29 日 上午 5:28 
you might need something like Achillie or Zeus Enhanced