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The EP2 model has a different physical property (metal) which causes them to sink on the HL2 canals, as the HL2 version uses a buoyant physical property (wood).
I use various console commands, but you can also use the context menu.
It was partially because it was such an easy fix, and partially because I made this specific compile for Obsidian Conflict.
It replaces the HL2 model with the higher quality EP2 model. The HL2 model is little more than a sphere with wood physical properties.
And yes, that is definitely an oversight on my part. I'll fix it and push a patch in a bit. Thank you for pointing it out.
Also I feel like the gibs shouldn't float
It will depend on the load order, but possibly. It uses the exact same materials and paths from Episode 2, but Source uses first-in, last-out priority for mods. You'll have to experiment.
If all else fails, use this as a Workshop mod, and load the texture you want to override it as a legacy add-on. Legacy add-ons override Workshop files.