安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









"sender = {
character = scope:treasure_hunter
animation = chaplain
}"
preventing the event from advancing and soft locking the game. The only way to get out is to load a previous save which was made before starting the event or same will happen again.
In case the author does not update and anybody else runs into the same problem:
To fix it open the file events_relics.txt located in the mods folder under *\events\activities with a text editor. Find the lines:
# The Holy Grail.
desc = atop_relics.1002.desc.grail
}
}
and paste the text:
sender = {
character = scope:treasure_hunter
animation = chaplain
}
just below it and save. Now the event step should work as intended.
All trait names in vanilla games has capitalized initials, So it's better to have "Yogi Student, 'Ajna' Stage" instead of "Yogi student, 'Ajna' stage". Similar capitalization issues exist in all Mequbbal and Yogi traits.
Do note that prepositions and articles are usually not capitalized, so "Blessed by an ascended master" should be "Blessed by an Ascended Master"
Similar issues also exist in opinion modifiers, but Paradox themselves are not consistent in this, so I don't think it's that jarring, but the 'immortal' in "Made me immortal" and "I also want to be immortal" should probably be capitalized.