Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









Some more information in description would be awesome and slider to adjust tax-rate sounds great, but how will Ai civs deal with this?
The happiness penalty does not change unless you're not collecting taxes. It's still a flat .25 unhappiness / pop penalty.
The rationalization would be that happy empires are those that are well maintained. Matainance costs money, money comes from citizens.
I'm still testing it, but here's the modifiers. They're open for discussion...
Less than 1 excess happiness nets no yield.
Between 1-5 excess happiness nets the basic +1 gold / pop yield.
Between 5-10 excess happiness nets a +1.25 gold / pop yield.
Between 10-15 excess happiness nets a +1.5 gold / pop yield.
Between 15-20 excess happiness nets a +1.75 gold / pop yield.
Over 20 excess happiness nets a +2 gold / pop yield.