安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I want a mod that reintroduces Social Policies to Civ 6, replacing most of the Policy Card system. The old system allowed for more replayability, as you had to choose an effect over others and that choice would be permanent, and thus could not switch things on the fly. Therefore, most effects of Policy cards should be reworked into Social Policies.
As for Governments, perhaps remove most of the policy slots, halving current policy slots. Should a government have only 1 slot, it would slots that would make most sense for the government, such as for Oligarchy removing the diplomatic slot would make most sense.
And as for which cards should stay Cards, I am mostly inclined to think of production boosts for certain types of units, diplomatic slots that don't have yields and other "emergency" cards like Martial Law.
And the mod would literally do nothing else at the base level.
Could you do this?
It doesn't remove it, however.