Horizon's Gate

Horizon's Gate

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Resources (greg_murrell)
   
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7.11.2020 klo 19.36
5.2.2022 klo 10.59
12 muutosilmoitusta ( näytä )

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Resources (greg_murrell)

Kuvaus
WITHOUT ANOTHER MOD, THESE RESOURCES WILL NEVER BE SEEN IN-GAME. THIS IS PURELY A CENTRAL HUB FOR RESOURCES.

Centralizes the various resources for my Species Diversity and various class mods. Also, these resources my be potentially useful for other modders.

Current Resources
Movement Logic for my Species Diversity Mod
Passives: Auto Negate (autoNegate_act), Auto Preserve (autoPreserve_act), Auto Growth (autoGrowth_act), Auto Haste (autoHaste_act). All of these are called from element=combatStart
XP Values for: PhysAtk, PhysDef, PhysEva, MagAtk, MagDef, MagEva, Acc, moveDistance (so you can use these in class mods if you wish)

Used in

Species Diversity Mod

Movement Logic

The movement logic used in my Species Diversity is available for other modders to use.

Double Action per Turn: An actor needs two ActorTypeReactions to use this. The first is called on element=timerUp; and calls the action=giveFreeAction_act; The second reaction is called on element=actionTaken; and calls the action=freeAction_consumed_act;

Morale increases Move and Speed: An actor needs two ActorTypeReactions to use this. The first is called on element=timerUp; and calls the action=morale_move_596b0215_950d_44b8_9d34_142ce210e206; The second reaction is called on element=endTurn; and calls the action=morale_speed_596b0215_950d_44b8_9d34_142ce210e206;

Super Alertness: -24 Time at combat start (used by Ferren). An actor needs an ActorTypeReaction called on element=combatStart; and calling the action=alertness_super_6d4c0a6a_7340_437f_af2b_4fd31e2bb96a;

Starting Ambush: Start combat invisible, no action, with 9 movement. (used by Zyla). An actor needs an ActorTypeReaction called on element=combatStart; and calling the action=starting_ambush_5cba2880_1d45_42eb_b64b_8a36d7ac9709;
3 kommenttia
Greg_Murrell  [tekijä] 1.1.2021 klo 15.59 
Thanks. I made an error transferring Wilderi's Morale Move and Speed over to Resources. It should be fixed now. Keep me informed of any more crashes.
Nauzhir 1.1.2021 klo 13.53 
Same
Kopyrda 1.1.2021 klo 12.52 
I had a weird error regarding this mod. It had worked before, now it appears to be damaged? My game refuses to run with it.


**---- Mod 'Resources (greg_murrell)' loading [ActionAoE] crashed! Restarting with it disabled. ----**

Error: Dany klucz nie był obecny w słowniku.

*~*~* Click this window, then press Ctrl+C to copy this entire message! *~*~*

w System.ThrowHelper.ThrowKeyNotFoundException()

w System.Collections.Generic.Dictionary`2.get_Item(TKey key)

w DataManager.createDataFromDict(String type, Dictionary`2 valuesDict)

w DataManager.readInTextFileData(String textFileData, Boolean nullifyMostRecentActor)

w DataManager.loadTextFile(String filepath)

w DataManager.loadTextFilesInFolder(String folderPath, List`1 excludeFolders)

w DataManager.loadTextFilesInFolder(String folderPath, List`1 excludeFolders)

w DataManager.refreshModData()
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OK
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