边缘世界 RimWorld

边缘世界 RimWorld

46 个评价
[CE Only] Housefire (+ Chisel)
   
奖励
收藏
已收藏
取消收藏
Mod, 1.2
文件大小
发表于
更新日期
554.223 KB
2020 年 11 月 4 日 下午 12:34
2020 年 12 月 24 日 上午 12:05
7 项改动说明 ( 查看 )

订阅以下载
[CE Only] Housefire (+ Chisel)

描述
Adds some proper usage for all these thermobaric rounds (and 12x64 pulse rounds) you have piled up.

Housefire requires Pulse-charged Munitions and Advanced Launchers researche, while Chisel needs only Pulse-charged munitions.




Testing and additional feedback needed.
热门讨论 查看全部(1)
0
2021 年 9 月 27 日 上午 9:44
1.3
Drakuba
25 条留言
KVAS CHASER 2022 年 12 月 29 日 上午 3:48 
1.4 when..........
森近爱雨 2021 年 12 月 28 日 上午 10:41 
it can work in 1.3 without updated now
Sketch 2021 年 8 月 9 日 下午 4:59 
hope it gets updated
esev 2021 年 4 月 27 日 下午 1:59 
after using this mod a while, the Chisel is a bit op just because of how much damage it can put out per burst. it pretty much completely outclasses every other ranged weapon. Pair this with mechanoids dropping 3600 rounds for every centipede. I, personally, will be switching the calibers of the woodpecker and the chisel to fix this.
CassieIrradiated 2021 年 4 月 14 日 下午 11:58 
It's three. Housefire is a portable inferno cannon, chisel is an HMG in 12x64, and woodpecker is a DMR similar to the G11, but in 5x35 charged.
beetlecat 2021 年 2 月 10 日 下午 5:01 
Is it 3 guns, or just two? Who am I kidding? I'll just install it and see for myself :)
Rifleman 2021 年 1 月 5 日 上午 3:29 
I reloaded my modlist and it seems to be fine now... Not sure what happened.
Rifleman 2021 年 1 月 4 日 下午 3:37 
I'm getting a conflict with this mod too... will try to sort out what it's conflicting with.... load times make it take a while though...
Captain Crunch 2020 年 12 月 23 日 下午 5:29 
(Part 2)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Captain Crunch 2020 年 12 月 23 日 下午 5:29 
Any idea how to resolve this error or can i ignore it:


(Part 1)
XML error: <prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites> doesn't correspond to any field in type RecipeMakerProperties. Context: <recipeMaker><workSpeedStat>GeneralLaborSpeed</workSpeedStat><workSkill>Crafting</workSkill><effectWorking>Smith</effectWorking><soundWorking>Recipe_Smith</soundWorking><recipeUsers><li>FabricationBench</li></recipeUsers><unfinishedThingDef>UnfinishedGun</unfinishedThingDef><researchPrerequisite>Gunsmithing</researchPrerequisite><prerequisites><li>CE_AdvancedLaunchers</li><li>ChargedShot</li></prerequisites></recipeMaker>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)