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Sadly, based on my own testing just now with various mostly-vanilla weapons with reload times from > 20 ms to < 5 ms (and some < 0.2 ms with 80-260 shots before overheat), the game does not appear to allow more than one shot per tick. All weapons fired about 30 shots per second, and they all (simultaneously) fired exactly the same number of shots in the same time aside from overheat, so it's not just lag slowing things down. This apparently includes multi-barrel weapons - per turret, not per barrel - which largely defeats the point, and also blast launchers.