Stellaris

Stellaris

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Pre-FTL Players Testing
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71.633 KB
2020 年 10 月 27 日 上午 7:16
2024 年 11 月 10 日 上午 3:29
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Pre-FTL Players Testing

描述
About the mod: The mod changes the route to FTL technology. Instead of starting with Faster than Light travel, a player will now need to research it. Without spoiling too much, you will first need to research an experimental hyper-drive technology that will start to appear probably 40 years or so into the game. As such, you'll probably want something to do while you wait. My recommendation is running this mod with Planetary Diversity, and Planetary Diversity - Planetary Habitats. That will allow you to spread more in your home system by allowing you to colonize asteroids, and the other planetary bodies in your home system. You could also try mods that would allow you to build Habitats sooner, as well as other mods which allow you other paths to colonize planets in your home system (there are many).

Full credit for the mod goes to Pode and any collaborators who assisted him! All I've done is tweak a few things to bring it up to date and make life a smidge easier.

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Note: I've had many people request that I add a non-ftl drive style interstellar travel method. It is not possible at this time using the same methods used here for the experimental drive. Once you get below a certain interstellar speed, weird things start to happen (such as ships becoming stuck at the end of the hyperspace lane, just barely not entering the system while the arrival time goes negative). We have a workaround for the exp drive, but it is proving more difficult than it should be to adapt that workaround to a non-ftl drive and get realistic non-ftl travel times/speeds. Consider it in-progress, but not any time soon.
热门讨论 查看全部(5)
21
10 月 16 日 上午 8:11
Bugs
Sleeeper
14
2020 年 11 月 22 日 下午 11:47
Ideas and response
Kepos
5
2022 年 6 月 30 日 下午 2:35
Future Plans
Getglad188
249 条留言
Sleeeper 9 月 11 日 下午 12:30 
needs fixing for Biogenesis techs
Straiada 7 月 22 日 下午 4:35 
Athena's idea is great. Starting with a considerably slow FTL drive would be sufficient for plenty of roleplaying ideas. I would suggest to ensure that players get the research option after ten, twenty, or a configurable amount of years have passed.
Athena 7 月 10 日 下午 4:48 
Great idea, maybe as an alternative to being locked into your system you just get a very, very slow FTL drive and have to research some kind of breakthrough to make it faster/normal speed, like it takes 5 years to reach a nearby system or something. Some mods have made it so the travel speed is super slow instead of the windup time, could be like that.
john.fisher.bobbins66 6 月 4 日 上午 8:40 
ok - maybe jst v slow!
Sleeeper 6 月 4 日 上午 8:32 
Works fine in 4.0. I was just unlucky and only gained tech at 2270, mini one system challenge.
john.fisher.bobbins66 6 月 4 日 上午 7:22 
i think the recent release may have bust this, i can get the exp hyper drive but never the next one, not sure if the changes to labs has done this? hope you hav etime to fix it as always play with your mod
76561199001340848 3 月 11 日 上午 11:32 
Does this mod make all empires pre-ftl or just the player? and the fallen and marauder empires?
AL|EN 2 月 9 日 下午 8:06 
@Getglad188 Thanks for this update!

Sorry for the nitpicking, for the next update, could you please add the "v" letter for the "supported_version" property in the descriptor? mod file for the next mod update? Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon.

You can also set "supported_version=v3.*" to avoid updating it for every minor version.

I've also reported this as a bug but so far no fix.
Getglad188  [作者] 2 月 5 日 下午 2:15 
@Bunker Snake
Updating current mod content for game updates only. I'm not developing/implementing new features.
Bunker Snake 2 月 1 日 下午 3:23 
is this still being updated?