《命令与征服™:重制版》

《命令与征服™:重制版》

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CFE Patch Redux for RA
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GameType: RedAlertMod
文件大小
发表于
更新日期
23.331 MB
2020 年 10 月 25 日 下午 11:51
2022 年 5 月 11 日 下午 9:49
5 项改动说明 ( 查看 )

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CFE Patch Redux for RA

描述
CFE Patch Redux for RA

This mod updates the original CFE Patch mod by cfehunter and its RA port by Root-Core to the official 9/24/2020 hotfix patch (supposedly the final official patch) and adds new features.

The current version is 1.8.

This is the Red Alert mod. The Tiberian Dawn mod is available on Steam Workshop here: link

If you don't have Steam (or Steam is misbehaving), you can download the mod directly from Github here: link[github.com].

Static Features
  • Incorporates "Pixel-Perfect Zoom"
  • Incorporates "Red USSR Flag for all Soviet Barracks"
  • Numerous vanilla bugfixes

Customizable Features

The detailed features list has grown too long to fit in the Steam description. See the features and settings chart on the github page[github.com] for full details on the features and how to configure them.

Brief features list: A* Pathing, Suspend Building Repairs, Rally Points, Harvester Queue Jumping, Harvester Load Balancing, Harvester Optimization, Tanya Guard, Safe Sabotage, Instant Capture, Attack-Move, Smarter Aircraft, Smarter Repair Bay, Configurable Build Distance, Long Building Gap Bugfix, Ore Growth Scale, Better Ore Growth Algorithm, TS/RA2-style Wall Building, Inverse Wall Placement Preview, Configurable Silo/Refinery Cap, Inaccuracy Bugfix, OpenRA-style Supers, Smarter Chrono, Chrono Disaster Overhaul, MIG Ammo Fudge, Q-Move Overhaul, Ore Index Bugfix, Gem Overload Fix, Building Capture Announcements, Smarter Sonar.

These features can be controlled via the INI file located at "My Documents\CnCRemastered\Mods\Red_Alert\CFEPatchRedux\CFEPATCHREDUX_RA.INI". See the settings chart on the wiki[github.com] for details.

LAN Multiplayer

This mod is fully compatible with LAN multiplayer. The only mod feature that doesn't work perfectly in LAN multiplayer is the visual preview for TS-style wall building. This is an unfixable consequence of the way the GlyphX client/server handles LAN multiplayer. The "Inverse Wall Placement Preview" feature is provided as a substitute of sorts.

Additionally, this mod includes a large number of bugfixes for issues with Remastered's LAN multiplayer.

Pixel-Perfect Zoom

"Pixel-Perfect Zoom" has been incorporated, plus a couple extra half/quarter-step zoom factors between 1x and 2x where the gaps were very large. There are 11 zoom factors -- the odd ones should be pixel-perfect on 1080p and 4k monitors; the even ones should be pixel-perfect on 2k monitors. Note that not all zoom factors are available on smaller maps.

TODO List
See wiki[github.com].

Credits

For more details on who wrote what, see the readme on GitHub[github.com]
  • CFE Patch Redux: ChthonVII
  • Original CFE Patch:
    • cfehunter
    • FluffyQuack
    • A__Gun
    • Spyyre
    • pchote
    • Butch
  • Original RA port of CFE Patch: Root-Core
  • Features Borrowed from other mods: screaming_chicken, eksmad, bleid, the vanilla-conquer developers
  • LAN multiplayer testing: Noddynod443
  • Arcane knowledge & "a most remarkable Metasequoia Glyptostroboides": Nyerguds

Source Code & A Reminder About the GPL

The source code is available here[github.com].

A reminder like this shouldn't be necessary. But it appears it is necessary since one of the most popular mods on Steam Workshop has appropriated a lot of GPL code (both from EA and from other modders), and yet its author has ignored at least a dozen public requests for its source code. So let me be clear: You are free to copy my source code and use it in your mod, so long as you do so in accordance with the GPL. That means, if you use my code in your mod, then you are legally required to license your mod under the GPL and to make your mod's source code publicly available (and a few other things too -- go read the GPL[github.com]). Using my code in a manner inconsistent with the provisions of the GPL is copyright infringement. If it comes to my attention that you are using my code in your mod, but not making your mod's source code publicly available, I will give you a brief opportunity to rectify the situation, and then I will file a DMCA complaint against your mod if you fail to do so. Don't make me do that. Don't be a jerk. Publish your source code.

A Reminder that Mods Are Not Official EA Products

This is a mod. It's not an official EA product. In fact, EA wants mod authors to remind you that “EA has not endorsed and does not support this product.” So there.
热门讨论 查看全部(9)
21
2024 年 1 月 7 日 下午 10:51
waypoint loops
RezidentMeme
11
2021 年 7 月 11 日 下午 6:04
Test Build for v1.7 Available
Chthon
5
2022 年 5 月 15 日 下午 1:21
Test Build for v1.8 Available
Chthon
200 条留言
Mr.Anubis 3 月 25 日 下午 10:13 
Best Mod!
faty_100 3 月 13 日 上午 10:22 
Does this mod effect the ai in campaign like is it harder?
farbeimer3 2024 年 12 月 30 日 上午 3:20 
New Mod is fixing the direction in which the flag of the Soviet barracks is flying. Maybe you can integrate his files in your mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3391426735
Chthon  [作者] 2024 年 12 月 20 日 上午 7:09 
@Vidya.Dave: Found and fixed your bug; it will be fixed in the next release. If you put the rally point very far away, it generates more little dots than the GlyphX engine could handle, so it crashed. I changed it to space the dots out more in the middle of very long lines.
farbeimer3 2024 年 10 月 3 日 上午 8:34 
I have Bug:
When a Player's Engineer / Thief entering enemy Raffenery / Silo, the users mod setting "max. amount of money per Raffenery / Silo", will added to his account.
Chthon  [作者] 2024 年 8 月 19 日 下午 8:09 
Also, does it crash when you do that in legacy rendering mode?
Chthon  [作者] 2024 年 8 月 19 日 下午 8:04 
@Vidya.Dave: How far are we talking about? Are you getting any kind of error message box? If so, what's it say?
Vidya.Dave 2024 年 8 月 18 日 上午 10:49 
I tested CFEPatchReduxRA_v1.9TestBuild3.zip.and the ore-growing-under-trees problem seems to be gone.
CTDs described below still soccurs though. Spuspect connection to zoom level. Tested with shipyards.
Chthon  [作者] 2024 年 8 月 18 日 上午 5:35 
No, I mean the test build on the github page.
Vidya.Dave 2024 年 8 月 17 日 下午 4:24 
Just had another CTD when placing the shipyard collection point. The zoom level seems to be an issue.