Space Engineers

Space Engineers

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Substrata Refuge
   
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Type: Blueprint
标签: large_grid, base
文件大小
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4.133 MB
2020 年 10 月 25 日 下午 5:17
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Substrata Refuge

在 Spaceman Spiff 的 1 个合集中
Planetary Stations
37 件物品
描述
Substrata Refuge is a mostly subgrade planetary base with life support and living spaces, including beds and refreshers for eight (8) players and cryo chambers for 10, that fits within the spherical crater produced by detonating a warhead at the proper depth belowground. Substrata Refuge is built with a heavy armor top layer, and includes four O2/H2 generators, two oxygen tanks, four advanced refineries with yield modules, two advanced assemblers with speed modules, a medical room, and four (4) small and two (2) large cargo containers. Consistent with its low profile, power is supplied by two (2) small reactors and four (4) backup batteries. Also included is a programmable block containing Isy's Simple Doors script to semi-automate airlock operations; a second programmable block is available for use. Two independent, sensor-operated docking bays are included, each with three connectors for maximum flexibility.

The habitat is ground-accessible via two stairwells through airlocks. The habitat is lightly defended by four (4) gatling turrets and two (2) interior turrets at the surface.

NOTE: The red block shown in the second picture is the location of the grid pivot, i.e., the attachment point when building with a projector or spawning in creative mode (see building notes below).

Blocks: 2,348
PCUs: 13,095

NOTES FOR INSTALLATION IN SURVIVAL MODE WITH A PROJECTOR OR SPAWNING IN CREATIVE MODE
As shown in the accompanying pictures, a warhead crater must first be generated at the proper depth. Here's the process:
1. Find a relatively flat place on the planet; too much unevenness will result in sublevel, light-armor blocks being exposed.
2. Install a block that is embedded half its depth into the ground. Build another block atop the first.
3. Starting atop the second block, build a horizontal line of 15 blocks.
4. At the opposite end, build two blocks below the end block; as shown in the 10th picture with alternating black/yellow blocks, you should end up with an upside-down "U" that is 15 blocks long and 2+ blocks high.
5. At either end and adjacent to the armor block that is embedded in the ground, use your hand drill to punch a hole straight down seven (7) blocks deep (see the next picture in the build sequence).
6. Starting at the embedded armor block, add six armor blocks below it, then attach a warhead to the bottom of the sixth block ( (see the next picture in the build sequence).
7. Arm the warhead, start the timer, and, as Barney the security guard in Half-Life said, "Roger that. Let's run like hell!"
8. You should be left with a warhead crater and six (6) blocks remaining in the horizontal line (one will be damaged; see the next picture in the build sequence).
9. Starting at the crater-end, attach nine (9) armor blocks in a horizontal line; the 15th block will be centered over the crater.

BUILDING IN SURVIVAL MODE WITH A PROJECTOR
1. Build a projector under the 15th block, oriented vertically (with the gray "cross" on top) and oriented forward (with the gray vertical "line" away from the line of blocks); see the next picture in the build sequence.
2. With reference to the next picture in the build sequence, the blueprint should be perfectly oriented in the crater with the red block overlapping the projector. (You'll also need to supply power to the projector grid; a single wind turbine will work.)
3. Build the station.
4. When complete, remove the projector and all the remaining non-station blocks that were used to orient and place the station.

BUILDING IN CREATIVE MODE BY SPAWNING
1. Go to the blueprint menu and select Substrata Refuge.
2. While in Spectator Mode, point to the underside of the 15th block that's centered over the crater and left-click your mouse to attach the station.
3. As shown in the next picture in the build sequence, you should now have the Substrata Refuge attached to the horizontal line of blocks via the red block.
4. As shown in the next picture in the build sequence, grind off the red block and remove all the remaining non-station blocks that were used to orient and place the station.

COMPLETING THE BUILDING PROCESS
1. As shown in the next two pictures in the build sequence, use your hand drill to remove a small amount of ground to allow free access (without crouching) to both airlock stairways; try to minimize how much is removed.
2. As shown in the last picture of the build sequence, you now have a completed Substrata Refuge.
3. Consider re-coloring the top layer of blocks to blend in with the environment.

FINAL THOUGHTS
1. Substrata Refuge can be built in space inside an asteroid, but you'll want to add a gravity generator to the station so the player can walk properly up and down the stairs.
2. The small-grid atmospheric mining ship shown in the last several pictures is the Super Claw XL miner: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2022458372
3. Substrata Refuge is my third warhead-crater facility in an never-ending attempt to design a 5-gallon container to hold 10 gallons of crap (and not feel completely cramped).
26 条留言
Jen and Seth 2021 年 1 月 24 日 下午 12:57 
thank you
I've been kinda working on the building the ICBM so far I've had trouble building it
mostly trying to place the side thrusters without it looking like a freaking brick.
i also saw the whole how to get decoys to help the missile,
avaness's Workshop has leader follower scrips that in theory would let you slave waves of decoys to you ICBM from what i understand of the scrips you can even have them in front of what ever there following of course this requires you to fire more then one missile at a time,
or make one "super sized" missile that breaks apart after lunch into the separate missiles with the aid of timers it could be as simple as explosives set to the timer on ground down armor blocks that link the missiles together so as complex as well.
I've seen you work could probably come up with something way cooler looking
Spaceman Spiff  [作者] 2021 年 1 月 22 日 下午 1:06 
An interesting idea. I set aside this project to finish other projects, but I'll sure look into your suggestion. Thanks.
Jen and Seth 2021 年 1 月 22 日 上午 9:47 
Have you though about using PAM for the guidance package you might even be able to use SAM (to be fair i can never get sam to work right there has to be something i'm doing wrong)
After all real ICBM's are meant to hit cities so jut having one or two way points on there autopilot path would let it mimic the real life flight path.
Kerry 2020 年 10 月 27 日 下午 1:11 
Also, real missile silos load propellants from the side. Why don't you do the same?

Use side connectors on your missile and pistons inside your silo walls. When the missile fires the pistons retract at high speed, flush against the wall.
Kerry 2020 年 10 月 27 日 下午 1:06 
I think you should try something a little bit different.

Instead of thrusters have the release be on internal timer blocks. Set them up so that the decoys release before the main payload and let terminal gravity do its' work.
Spaceman Spiff  [作者] 2020 年 10 月 27 日 上午 11:13 
Ah...the ultimate challenge...designing a missile that actually works and gets its explosive payload to the target.
Spaceman Spiff  [作者] 2020 年 10 月 27 日 上午 11:12 
I've given more thought to the missile. It needs to be designed first, then wrap a facility around it. To be effective, the missile needs to deploy its decoys first, slow a bit to get the decoys out in front so they're targeted instead of the warheads, then release the warheads. Most decoy deployment systems I've seen use a single thruster to push away each decoy, but a thruster requires power, and power requires a battery or reactor. Thus, each decoy would be at least 4 blocks long. Or, the decoys could be attached to a block scaffold, then a single thruster mounted to the missile body would fire, shatter the scaffold, and release the decoy(s). To disperse them, however, would require spinning the missile so centrifugal force drives them away. But, given the wanky physics in SE, that may not work.
Kerry 2020 年 10 月 27 日 上午 10:37 
If there's a way to make the radius bigger, go for it!
Spaceman Spiff  [作者] 2020 年 10 月 27 日 上午 7:33 
Yeah, about that. In that case, the current 17-block radius may not be sufficient to house the missile and automated missile-building welder system. I guess I could abandon the idea of the latter and simply support a spawned-in missile off a bottom connector (or merge block) until launch. I was hoping I could have a silo that was reloadable via an integrated printer system.
Kerry 2020 年 10 月 27 日 上午 4:51 
Also to have the proper detonation strength (remember, this is meant to be a nuclear weapon) the warheads have to be large-grid. And a ton of 'em.