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Huh, I hadn't considered gem crafting as a mechanic for Shulk, tbh... It's an interesting concept, but I'm not sure how I feel about using them to enchant his Monado (and other weapons, and armor), even though that is how it works in XBC. I don't want his mod to feel too similar to Cloud's.
I appreciate your work so thank you these are suggestions after all.
Shulk could be able to upgrade the Monado to II and III which could increase damage, range and the amount of Arts Shulk has access to. Shulk could have a menu for his arts like in Smash.
Shulk could have the arts from his game. Shulk could collect Ether crystals from rocks and boulders and that kind of stuff and could collect Ether cylinders from enemies kind of like how Cloud does with your mod and that could be used to craft gems at an Ether Furnace or be able to use the gems from DST as gems he could put in his Monado like Walter with his slingshot.
My original idea for the Monado's rework would be for it to be upgradable (I, II, and possibly III) which gives him increased damage at each upgrade (and other things, idk), but I know that isn't a perfect solution since many mobs resist physical damage now... Giving one of the upper upgrades planar damage might be an OK solution for that. I'm not sure if there's any easily accessible form of a "planar damage multiplier" like physical damage currently has, so I'll have to look into it for Buster/Enchant.
Ohh, Monado Purge removing planar defense would be a great solution, thank you for the suggestion! I am not sure how difficult it will be to implement, but I'll look into it when I get the time to work on Shulk's rework.