饥荒联机版

饥荒联机版

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Shulk (Xenoblade Chronicles)
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17.379 MB
2020 年 10 月 23 日 上午 11:34
2023 年 3 月 20 日 下午 3:56
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Shulk (Xenoblade Chronicles)

描述
简单的中文翻译。没有严格按照文本翻译,有错请指出。
一、异度之刃角色:修尔克
100生命值,150饥饿值,175理智值

作为武器开发工程师,修尔克拥有全部武器科技而不需要科学机器或者炼金机器。
但修尔克自己并不是一个战士,他生命值很低,并且只能造成80%的伤害

由于拥有蒙纳多(手里的异刃啦),修尔克在遭遇攻击时可以预见未来。满血时概率为5%,没有血时为30%。预见未来时,修尔克的眼睛会变蓝,并自动躲避接下来10秒内的一切攻击。

修尔克是个味觉白痴,且不喜欢蔬菜,所以食物的效果并不明显。
除了蔬菜的所有食物:回复正常的饥饿,一半的理智和生命。
蔬菜:回复正常的理智值,不回复饥饿和生命


二、武器:蒙纳多
不会坏
40伤害(已考虑只能造成80%伤害的结果)
小幅理智损失
距离比长矛长一丢丢
仅限修尔克使用,其他角色使用蒙纳多时,会立即丢弃并损失10生命值。

蒙纳多拥有天赋计量器(显示为耐久度),攻击敌人时增加2%,攻击小动物时增加1%。100%时,可以在装备状态下,右击蒙纳多来激活,获得一个独特的buff(蒙纳多之艺)。

三、蒙纳多之艺
任天堂大乱斗玩家应该很熟悉了。

先按z选择想要的增强,选好后右击蒙纳多(100%状态)即可。
可以同时拥有多个增强,选择同一增强两次不会叠加,但是可以重置持续时间。
激活蒙纳多会损失20生命值和理智值。

:蒙纳多斩击,消耗100%计量器,提升修尔克自身100%伤害,持续20秒。
:蒙纳多附魔,消耗50%计量器,提升修尔克自身,附近的盟友和友方生物30%伤害,持续40秒。
:蒙纳多之盾,消耗50%计量器,提升修尔克自身,附近的盟友和友方生物50%减伤,可与护甲叠加,持续30秒。
:蒙纳多加速,消耗75%计量器,提升修尔克自身,附近的盟友和友方生物20%速度,持续60秒。

皮肤,后续更新和致谢就不翻译了,另外本mod不允许二次魔改和上传。

AUTHORS NOTE: Translation by 绿然! I cannot provide Chinese support.
70 条留言
miz  [作者] 2 月 13 日 下午 3:50 
@That Boi, Roy! Shulk has no way to obtain planar damage currently, but it is on my list of things to do (along with many other things that shulk needs reworked lol)
That Boi, Roy! 2 月 13 日 下午 3:06 
Hi, I really love this mod and the ways you can configure it! Very well made and its maybe my favorite character mod as it feels the most balanced compared to most. Was wondering if there would be any updates to help with planar damage? Im revisiting the game after a long while and Im aware it exists but not sure if theres any way of achieving it within this mod?
Kumi 2024 年 7 月 7 日 上午 6:37 
Pretty cool mod you should update this to have his Future redeemed design or you could do the other outfits from xenoblade 1 you did pretty good maybe you could put in monado rage which makes enemies target shulk for a bit like how it is in 3 you should also rename shield to armor since monado armor is the one that reduces damage in xenoblade 1 not shield shield is the one that blocks any attack for a bit maybe you could rework shield into blocking 1 attack or a few for a while then turn armor into shield I also thought about how you could put Monado eater in something like when attacking an enemy shulk gains hunger and a little bit of hp
Starvedterrarian 2024 年 6 月 24 日 下午 3:11 
Yeah that’s a very valid point. Maybe gems could do something else or nothing. Thank you for spending your time to answer me I really appreciate it. Maybe there could be a benefit to Shulk fighting in a team where there could be a chain link after a while that would increase damage. Thank you though again I appreciate your mods.
miz  [作者] 2024 年 6 月 24 日 下午 2:47 
@diyar Thank you for the suggestions! They are certainly ones I will consider for a future rework.
Huh, I hadn't considered gem crafting as a mechanic for Shulk, tbh... It's an interesting concept, but I'm not sure how I feel about using them to enchant his Monado (and other weapons, and armor), even though that is how it works in XBC. I don't want his mod to feel too similar to Cloud's.
Starvedterrarian 2024 年 6 月 24 日 下午 2:08 
Shulk's visions could be a single evasion and be more animated. It could be more likely to occur and maybe reworked. Shulk could also craft items at a slightly faster rate and maybe have access to higher Science Tiers. The downsides could be that he does less damage like you implemented and maybe increases the sanity drain of the Monado and every time a vision occurs some sanity could decrease. The vegetable downside could maybe instead provide very little hunger and then less sanity as it does now. His default stats are fine and maybe he could be more vulnerable to temperature.

I appreciate your work so thank you these are suggestions after all.
Starvedterrarian 2024 年 6 月 24 日 下午 2:08 
Buster could be a single attack that does extra damage against clockworks. Enchant could boost damage for him and his allies. Shield could prevent Shulk or his allies from taking damage from attacks that would otherwise kill them. Speed could add a chance of evasion with the speed boost. Purge could be an attack that could stun the enemy and remove planar defence. Armour could grant damage reduction. A cyclone could be an AOE attack. Eater could be an attack that removes any planar defence.
Starvedterrarian 2024 年 6 月 24 日 下午 2:06 
I'm such a big fan of this mod and all the others, but I noticed the difference in additions of the different character mods compared to Shulk. I was wondering if it would be possible for me could give some suggestions. I appreciate all the work you put into these mods and I feel like they are the best I have seen.

Shulk could be able to upgrade the Monado to II and III which could increase damage, range and the amount of Arts Shulk has access to. Shulk could have a menu for his arts like in Smash.

Shulk could have the arts from his game. Shulk could collect Ether crystals from rocks and boulders and that kind of stuff and could collect Ether cylinders from enemies kind of like how Cloud does with your mod and that could be used to craft gems at an Ether Furnace or be able to use the gems from DST as gems he could put in his Monado like Walter with his slingshot.
Katiaღ 2024 年 5 月 16 日 下午 6:28 
Ah, yeah, I kinda do that Monado upgrade thing myself! When I reach certain points in the game's progression, such as defeating the ancient guardian, I go into his configs and buff damage and art durations slightly, stuff like that, so I'm glad you also share that idea!
miz  [作者] 2024 年 5 月 16 日 下午 1:28 
@Inigoღ Mmmmmmm, I confess, I really haven't paid much attention to the planar damage at all, so I don't have many ideas myself on how to balance it.
My original idea for the Monado's rework would be for it to be upgradable (I, II, and possibly III) which gives him increased damage at each upgrade (and other things, idk), but I know that isn't a perfect solution since many mobs resist physical damage now... Giving one of the upper upgrades planar damage might be an OK solution for that. I'm not sure if there's any easily accessible form of a "planar damage multiplier" like physical damage currently has, so I'll have to look into it for Buster/Enchant.

Ohh, Monado Purge removing planar defense would be a great solution, thank you for the suggestion! I am not sure how difficult it will be to implement, but I'll look into it when I get the time to work on Shulk's rework.