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1. yeah i tried to make it cheap as i could within t2. but it is easily upgradable
2. for the teleporter you probably need t3 extenders. and you can always use a teleporter.
3. just for organizing. you know, medical, sprouts, fridge input and output.
4. yeah, as i said easily upgradable.
5. the manual guns are for those small buggers that can get under your ship, to take care of them..well, if they work like they did before tho.
it's fine, i'm happy that you like it:))
1. I dont think it started with an advanced constructor, but I put one in anyway
2. Is it worth it to put a teleporter in it? It sure would be convenient, but if I really wanted to, what sort of CPU upgrades would I need.
3. Is there any reason at all ever to have multiple fridges or growing plots for other than Roleplay reasons? I just buy canned goods and put them in one fridge, and then buy the permanent rations whenever they are avaiilable. (a full belly all at once and they last forever)
4. I put one mining turret on the front tip of the vessel (yeah probably pretty vulnerable, but it does not disturb the front view from the cockpit)
5. Is there any reason on a capital vessel like this one to have manual guns? As slow moving that CVs are, it seems like auto turrets are the only way to go, unless I am wrong.
Sorry to bombard, but your design rocks, and I am so happy to have chosen this for my very first CV!
A near perfect and affordable CV to last as yours for most your game :)
I´m trying to put more things, but basically it is what i was looking for. So i´ll try next time to design.