安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上
在 Reddit 上 



That would be interesting! It would likely require a bit of custom script but you already have a functioning hybrid objective and that awesome sequence with the button that opens the "onslaught door." So I'm sure if there's anyone that could crack that puzzle, it would be you.
Anyway, sorry for blabbering. Thank you for all of the care and detail you put into your maps. You have a forever fan in me and I will pray for blessings in your life and prosperity for all of your endeavors!
I think a PvE mode using Mann Vs Machine as a base could be interesting, 6 survivors capturing points through a challenging map against melee zombie bots. It would take work and experimentation, but the potential’s there, and I do know some MvM maps attempted role reversal.
I like it so much that this map inspired me to take the time to learn how to create a basic navmesh in TF2, just so I could play it with bots. Unfortunately, TF2's default bots kinda break when the objective changes.
widepeepoHappy