Tabletop Simulator

Tabletop Simulator

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Ticket to Ride: Europe [Scripted]
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6
Play Time: 60 minutes
文件大小
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更新日期
615.523 KB
2020 年 10 月 18 日 上午 5:43
2020 年 10 月 28 日 上午 1:43
16 项改动说明 ( 查看 )

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Ticket to Ride: Europe [Scripted]

描述
Heavily scripted version of the popular Ticket to Ride: Europe game, largely automated with a couple of features that are still in development

Features:
- Automatic game setup with single button press
- Instant draw of 1 or 2 cards from the deck or from the pickupzone and replacement
- Automatic shuffling of train deck when less than 6 cards
- Automatic placement of trains and train counters with scripted buttons on top of each route
- Automatic scoring when placing trains and automatic reducing score when removing trains
- Automatically replaces the pickup zone if three rainbow cards are present
- Turn protection (players cannot take further actions if they have performed their draw cards action or train placements).
- Ability to undo train placement by right-clicking a button if it's your turn and your train color, of if you're promoted. Try not to abuse this, will later add a message to the chat so everyone can see a train is undone.

Features to come:
- Undo save state (not currently supported, but the game has it's own undo ability by right-clicking a route).
- Automatically adding short routes discards to the bottom of the route deck per the rules
- Automatically removing discarded long routes from the game
- Automatically check whether a tunnel succeeds when tunnel is clicked.
- Automatically place trains and take cards from colour routes (not sure how I would do this for a wildcard route), avoiding using rainbow cards where possible.

Models:
Train model made for this game by RobotSpark (thanks very much for this!)
Station model by peterjaap under the Creative Commons license

GitHub for the script is up at https://github.com/vechs/TicketToRide-Europe-lua
热门讨论 查看全部(2)
6
1 月 23 日 上午 5:09
Feature Requests
Mitty
5
2023 年 5 月 1 日 上午 12:11
Bug Reports
Mitty
31 条留言
dan0leeds 7 月 24 日 下午 1:16 
I have made a copy of this mod and started making updates. See: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3526775796 . Feel free to post requests in my mod.
mpw: prawg 3 月 7 日 上午 10:14 
It works no issue for me, I did have issues with the blue cards not showing their image but I invited a friend and theirs worked so I just took their save.
Mitty  [作者] 3 月 7 日 上午 5:05 
I've tested it and I don't see any new issues. I'm not currently interested in implementing new features, I just want to maintain this and make sure it works. If there's a request that is easy enough to implement, I'd be willing to address it.
Mitty  [作者] 3 月 7 日 上午 4:45 
@saloko999
Apologies, life has been busy and I've not updated this in a long time. What did not work as you expected? My understanding was as of ~6 months ago this still worked exactly as when I coded it initially.

Undo functionality does not work in this script, that is something to be mindful of.
saloko999 3 月 4 日 上午 6:54 
didn't work as i expected
mpw: prawg 2 月 6 日 上午 11:13 
Okay so I invited my friend and they can see the cards? Not sure why or how any advice would be great!
mpw: prawg 2 月 5 日 下午 1:32 
I think specifically it's the blue cards / long routes if that helps.
mpw: prawg 2 月 5 日 下午 12:57 
So I get error WWW IMAGE ERROR: UNABLE TO COMPLETE SSL CONNECTION at,
I've tried changing HTTP to HTTPS but still getting errors across multiple cards is there anything I can do?
Sitara 2024 年 6 月 22 日 下午 2:27 
The gold standard for scripts.
GeekDoesStuff 2021 年 11 月 29 日 下午 12:03 
Seems like a great script, will try with friends soon. I see you mentioned trying to implement automatic taking of cards from hand. I can imagine it's probably a pretty hard task to achieve, but I hope to see it one day with automatic tunnels) As well as some end game automatic scoring once last turns are made, which might actually be achievable.:happymeat: