Space Engineers

Space Engineers

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"HCS Hope" - Gravity-Drive Cargo Lifter [Simplified]
   
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Type: Blueprint
标签: ship, large_grid
文件大小
发表于
1.881 MB
2020 年 10 月 17 日 下午 8:58
1 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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"HCS Hope" - Gravity-Drive Cargo Lifter [Simplified]

描述
Brief:

Gravity-driven industrial cargo lifter for zero-to-mid gravity environments, capable of lifting 16 times its own weight on the moon. Unarmed, airtight, fully conveyored, modless, script-controlled, DLC required.

This is a less detailed and more survival-practical version of the base ship, which you can see here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2260846716 As such, it lacks several of the original's cool features, but makes up for it by being extremely performance-friendly. Which is also the reason I didn't take any screenshots of this one. This one need the press.

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Operation:

Blueprint is a station by default, with containers included. To use, delete the bright yellow blocks attaching the containers, and convert to ship.

When moving very heavy loads, keep in mind that the gravity drive works using physics, meaning that unlike the game's ordinary thrusters, the drive will apply a torque if the paylaod isn't centered. So whatever it is you're lifting and moving, make sure it stays near to the ship's center of gravity. If the payload is lower (as it tends to be with larger loads) be prepared to bank like a helicopter.

For specific button controls, refer to the directions in the cockpit. It isn't complicated.

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Features:

Gravity Drive:
Using the ingenous and slick "The One Gravitydrive" script aka "TOG" script by DifferentLevelDan! The quad-engine omnidirectional sublight alcubierre drive field is absurdly powerful and energy-efficient, and tends to move in a jerky, spooky, flying-saucer-ish sort of way.

Emergency Hydrogen Thrusters:
If anything goes wrong with the gravity drive, you can still get some extra lift for an emergency landing using the 4 small hydrogen engines installed in the vehicle's armpits. Can also be used to mitigate inadvertent personnel-juggling around the landing field.

Universal Airlock:
Built to the standard that I use across most of my builds: two merge blocks on either side of the door, and a connector right beside them.

Standardized Containers:
Blueprint includes 1 freight bed with 6 large cargo containers, and 1 pressurized passenger capsule with seating for 35, both of which can be carried by the main ship.

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Stats:

PCU: 10549 [Still stupid high because of the gravity generators, but what can you do?]
Blocks: 711
Dry weight: 702,000kg
Maximum takeoff weight (on moon): 12,000,000kg
Blueprint loads as a station, with cargo and passenger containers included

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Story:

The people living on the colony of the dwarf planet Hephaestus have long searched for a method to ferry cargo across the rugged, mountainous terrain of their airless world. Wheels are too slow and prone to mechanical breakdown, trains are too difficult to maintain, and water is too valuable to waste on electrolyzing into chemical fuel.

They found their solution in the Gravity Drive. This new technology manipulates exotic forms of matter using electromagnets, allowing ships to warp the local space-time field and achieve free-fall-like thrust in any direction.

Now, great, rugged, battery-powered beasts like the HCS Hope hover across the surface as regular as the mailman, transporting ores from the mining settlements to the manufacturing in the cities, bringing equipment back to the mining settlements and farming sectors, and distributing food and chemical resources to all points. Their durable frames and powerful engines can lift more than 16 times their own mass on their native world, while advanced computer systems keep them balanced and level no matter the draw.

Becoming engineer of one of these dropships carries a bitter price. The constant free-fall prevents one's spine and bones from growing and aging properly, resulting in astronauts with low muscle mass and bone density, insuited upon retirment for even the most menial of ordinary tasks. Nonetheless, it is not a thankless life. One becomes well-acquainted with ground crews, industry heads, and working crews the world over. The pay is decent, and the friends last forever.