XCOM 2
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Three Tier Claymores
   
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9.159 MB
2020 年 10 月 10 日 下午 1:16
2021 年 7 月 30 日 上午 7:16
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Three Tier Claymores

描述
Splits the claymore into three tiers, so their effectiveness scales in the same manner as regular weapons.
Claymores also provide a passive ability that allows the soldier to shoot them without breaking concealment.

Shrapnel now only provides bonus enviromental damage and the radius increase.

This is, overall, a slight nerf in midgame but a slight buff lategame.

T2 is automatically upgraded by the plasma grenade tech.
T3 is upgraded by a schematic unlocked by the andromedon autopsy.

(unfortunately, due to how the claymore ability works the strength of each tier is not configurable.)
热门讨论 查看全部(4)
2
2022 年 9 月 16 日 上午 9:26
Spanish Translation
Kanario97
0
2024 年 11 月 10 日 下午 6:47
HomingMine
Bethrezen
0
2023 年 11 月 12 日 上午 2:12
S chinese
CaptainSnafu
37 条留言
DaViper 4 月 15 日 下午 10:03 
@Mandy This mod and proficiency class gunslinger don't like each other. They both 'work', but the gunslinger loses the primary slot to a claymore that can't be used.
tako 2024 年 10 月 20 日 上午 6:13 
I have edit XComGame.ini Claymore_Damage_CV=(Damage=10, but only show 5 damage instead.
Mandy the Cybersphinx 2024 年 1 月 22 日 下午 11:22 
Does this happen to work with the Proficiency Gunslinger, given that their primary is 'technically' a claymore?
Dęąth Viper 2022 年 10 月 19 日 上午 10:54 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Sinapus 2022 年 3 月 27 日 上午 2:52 
Went back to the postings that I made on Deadput's thread. All I got from him was that technically the VA's claymore was technically a "blank" weapon and he just gave them the Reaper's "throw claymore" ability. I found a "throw claymore" ability in the script source files, but an actual claymore doesn't show up in the loadouts for the mods version of the VA soldier. There is a smokescreen item, which I guess is a smoke grenade, but that never shows up either. I wonder if I changed that to "claymore" it would work.
Mitzruti  [作者] 2022 年 3 月 26 日 下午 6:41 
@Sinapus
sounds like they don't have a claymore equipped? or it's a new claymore item that isn't set up in a way this mod will recognize properly.
Sinapus 2022 年 3 月 25 日 下午 9:06 
I realized I forgot to ask about something regarding this mod and it's interaction with Deadput's Militia Overhaul Plus. Essentially, his version of the Volunteer Army soldier comes with a claymore but it doesn't work, you throw it but it never shows up as a target to shoot. It reminded me of an issue with this mod, so I mentioned it to Deadput a few months back and he directed me here to ask. Finally remembered to do so. :steamfacepalm:
Rusty | SkyPaladin 2021 年 12 月 19 日 下午 8:15 
It would be nice if you made a version for LWOTC that offers claymores as an alternative to the Reaper's Throwing Knives at higher tech levels, before Proximity Mines.
Gwynbleiid 2021 年 10 月 1 日 下午 8:11 
question, i'm adding this mod in conjuction with Protoype Armoury, and saw that you have added compatibility, but was wanderingm the tier 2 claymore is still automatically upgraded with the plasma grenade? or the plasma grenade project unlock it to be built 1 by 1?
Grey Star, The Rival Defender 2021 年 7 月 30 日 下午 4:37 
Thank you for everything Mitz.