Space Engineers

Space Engineers

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Shatterpoint Rocket Turret
   
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Type: Blueprint
标签: large_grid
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757.670 KB
2020 年 10 月 1 日 上午 10:20
2020 年 10 月 3 日 下午 2:41
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Shatterpoint Rocket Turret

描述
The Shatterpoint is a fully vanilla rocket turret that is rotor mounted and comes housing 4 small grid reloadable rocket launchers. It fits in a 1x1 space and packs quite a punch (240 missiles per minute compared to the standard Missile Turret's 90 per minute).

Pick one of these scripts to operate the turret automatically:

Whip's Turret AI Slaving Script
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=672678005&searchtext=turret+slaving
Diamond Dome Defense Script
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1734964925&searchtext=diamond+dome
Rdav's Easy Auto Turret Script
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1835446488&searchtext=easy+auto+turret

Or to control manually use MART:

MART | Whip's Mouse Aimed Rotor Turret Script
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=944915802


The Shatterpoint is set up for Whip''s Turret AI. Just add the designators to the turret group. If you're using one of the other scripts it's not hard to change the names/groups.

Recommend using Whip's Weapon Salvo Script
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1221921128&searchtext=whip%27s+weapon+salvo

Important

If placing more than one turret on a grid make sure to change the group and block names on the turret first.
example:
"Turret Group 1" -> "Turret Group 2"
Salvo Group <Shatterpoint 1> -> Salvo Group <Shatterpoint 2>
Turret Hinge 1 "Elevation" -> Turret Hinge 2 "Elevation"
Turret Rotor 1 "Azimuth" -> Turret Rotor 2 "Azimuth"

Doing so will make setup a breeze


Made after looking at Nekron910's Arbalest turret
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1828937207