Crusader Kings III

Crusader Kings III

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Currency Exchange
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2.805 MB
2020 年 9 月 30 日 上午 10:38
2022 年 4 月 2 日 上午 4:08
30 项改动说明 ( 查看 )

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Currency Exchange

在 cbas 的 1 个合集中
Crusader Kings III Base Mods
31 件物品
描述
Immersive way to exchange between main currencies via decisions and events

All decisions have random events that give lifestyle experience, modifiers, stress impacts,
some cause dread or can even attract random characters

What this mod does:
Buy favor from local court: Exchange gold for prestige decision
- Will trigger additional random events

Send your soldiers to extort compensations: Exchange prestige for gold decision

Visit local temple: Exchange prestige for piety decision

Donate to a small temple: Exchange gold for piety decision
- Will trigger additional random events

Collect from the people: Exchange piety for gold decision

Get rid of obnoxious preachers: Exchange piety for prestige decision

Strengthen my family's notoriety: Exchange ALL the 3 main currencies for renown

Important Notes:
- AI will use this
- Only adults can use decisions
- Costs will change depending on your Rank
- Rewards will increase depending on your Attributes and Rank
- All decisions have cooldowns and events can take 8 to 90 days to be resolved
- All descriptions change depending on culture and/or religion
- Always burn the witch
- There are a total of 36 events (5 for each major decision and 11 for character events)

Patch notes and full exchange descriptions in the discussions tab

To Do:
- Increase the events pool
- Improve AI decision making so it can use the exchanges more dynamically.

Compatible with everything
Royal Court DLC not needed

My other mods
Witch Hut
Usury (Borrow Money)
热门讨论 查看全部(3)
1
2020 年 10 月 12 日 上午 9:02
Speling and grammar errors
Fenragon
0
2020 年 10 月 15 日 上午 2:57
置顶: Exchange cost and rewards
cbas
0
2020 年 10 月 15 日 上午 2:16
置顶: PATCH NOTES
cbas
49 条留言
Commodus 2024 年 10 月 14 日 上午 9:53 
@Impulse

I think this still works thou, how its not flagged as outdated idk:P
Impulse 2024 年 9 月 27 日 下午 7:45 
A dirty little update to a mod I can't play without:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3339027861

I will delete when the author updates this
The Champ 2024 年 9 月 25 日 下午 5:32 
Doesnt work anymore
Blacklight2207 2024 年 4 月 5 日 下午 6:25 
I found a small bug with the mod that was causing my game to sometimes crash when I tried to start the game, but I was able to fix it pretty easily.

At the end of one of my error logs it said;

[jomini_script_system.cpp:278]: Script system error!
Error: has_trait trigger [ Cannot find zelous in trait database ]
Script location: file: common/decisions/cbas_exchange_decisions.txt line: 736

If you go to line 736 of the cbas_exchange_decisions.txt in the steam workshop folder rename “zelous” to “zealous” this error will go away.
dimitrithompson456 2024 年 1 月 9 日 上午 7:54 
Don't know if you know, but this makes grand wedding effectively impossible. Only because it's AI enabled. It can be easily fixed by disabling the modifier that makes the character busy for six days or making decisions non available to the AI.
The Champ 2023 年 10 月 17 日 下午 6:57 
The piety converting crash usually only happens with total overhaul mods and probably anything that has to do with new religions. Sometimes it works, sometimes it doesn't. If I had to guess it has something to do with the localization trying to find the right word for 'temple' or 'god' and it bugs out if theres something different.
Commodus 2023 年 6 月 6 日 上午 5:58 
Still works fine for me, still would like to see an update and balance pass:)
RyuVista 2023 年 4 月 30 日 上午 1:35 
I'm also having a crash when using getting rid of obnoxious preachers when the event completes.
Maverick7508 2023 年 2 月 6 日 下午 3:20 
I am getting a crash with the Getting Rid of Obnoxious Preachers, it happens when the completion event fires.
Commodus 2023 年 1 月 17 日 上午 5:17 
Tested this a few times, get rid of preachers, works fine for me:)

I would appreciate a balance check in future if the author has time, the resources you get from all the decisions are rather high. They could all be cut down by 50% or increase the time by events by a large amount. Something like that should work:)

Love the mod<3